princelian
SOC-12
First off, greetings to you all. I've recently received my copy of T20 and it's *mostly* what I always wanted Traveller to be. I've played the game since 1978 or so and have faithfully followed it through its many incarnations.
My post has to do with character creation. In CT, I instituted a system called "Fate Points" for background. Each character had one to start out and got one per term (so could use 2 on Term 1). These FPs could be used to reroll one 2D roll - stat generation, enlistment, survival, promotion, whatever (furthermore, the person could just accept a roll of 7, which was handy, if they chose to do so before the roll).
This produced stronger characters and was very helpful for players with a strong background in mind. For example, if you wanted to play a Naval hero of the Fourth Frontier War, and you blew reenlistment on Term 1, that made it a little more difficult for such a background.
(That's not always bad - my best character, as a player, of all time was [unfairly through betrayal] forced out of the Navy into the Merchant service.)
Anyhow, as years went on, I decided that players got a flat 7 FPs and had limits on how many they could use when - 2 on stat rerolls, 2 per term, unlimited for mustering out.
My question for T20 is this - would such a system be too unbalancing in the d20-based system? It was never a problem in CT/MT, and led to more experienced characters which fit in my preferred Heroic PC's style.
Thanks!
My post has to do with character creation. In CT, I instituted a system called "Fate Points" for background. Each character had one to start out and got one per term (so could use 2 on Term 1). These FPs could be used to reroll one 2D roll - stat generation, enlistment, survival, promotion, whatever (furthermore, the person could just accept a roll of 7, which was handy, if they chose to do so before the roll).
This produced stronger characters and was very helpful for players with a strong background in mind. For example, if you wanted to play a Naval hero of the Fourth Frontier War, and you blew reenlistment on Term 1, that made it a little more difficult for such a background.
(That's not always bad - my best character, as a player, of all time was [unfairly through betrayal] forced out of the Navy into the Merchant service.)
Anyhow, as years went on, I decided that players got a flat 7 FPs and had limits on how many they could use when - 2 on stat rerolls, 2 per term, unlimited for mustering out.
My question for T20 is this - would such a system be too unbalancing in the d20-based system? It was never a problem in CT/MT, and led to more experienced characters which fit in my preferred Heroic PC's style.
Thanks!