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Proto-Traveller Begins

Jeffr0

SOC-14 1K
Session 1- Char Gen is completed... here's the results:

General (Army) 76A3EB 5 terms 35,000 cr
Admin-1, Air-Raft-1, Tactics-1, Leader-1, Computer-3, Medical-3, Rifle-1, SMG-1
SMG

3rd Officer (Merchant) 684B45 4 terms 61,000 cr
Medical-1, Bribery-1, Vacc Suit-1, Gunner-1, Mechanical-1, Pilot-1
Dagger, Rifle

Scout C66877 1 term 0 cr
Mechanical-1, Electronics-1, Pilot-1

Captain (Army) 9BA5B9 1 Term 0 cr
Tactics 2, Admin 1, Rifle 1
Rifle


GM fudges:

The scout will be awarded with Navigation-0 and Engineering-0.

The army captain will be awarded Brawling-0 and Streetwise-0.

The "General's" Intelligence will be raised to at least 5 or so. I'll probably let him swap his skill levels around... maybe changing Medical and Computer down to level 1 and increasing Admin and Leader up to level 3. Just to make the character a little more believable....

Seeing as the General is a "knight," I'll probably award him a Yact. He leads the group and is off to the Spinward main in search of adventure and fortune.


Next session the adventure begins. I'll probably go with Shadows... and draw out the maps for use with Snapshot rules. Gotta think up ways in which the Proto setting can be communicated via rumors, descriptions, encounters, etc. (And of course... have to fit Shadows in with a larger story somehow.... I need a crisis and mystery mixed up together....)

There's just one player for all the characters... though the everyone but the General will be slightly NPCish.

We'll see how it goes...
 
Session 1- Char Gen is completed... here's the results:

General (Army) 76A3EB 5 terms 35,000 cr
Admin-1, Air-Raft-1, Tactics-1, Leader-1, Computer-3, Medical-3, Rifle-1, SMG-1
SMG

3rd Officer (Merchant) 684B45 4 terms 61,000 cr
Medical-1, Bribery-1, Vacc Suit-1, Gunner-1, Mechanical-1, Pilot-1
Dagger, Rifle

Scout C66877 1 term 0 cr
Mechanical-1, Electronics-1, Pilot-1

Captain (Army) 9BA5B9 1 Term 0 cr
Tactics 2, Admin 1, Rifle 1
Rifle


GM fudges:

The scout will be awarded with Navigation-0 and Engineering-0.

The army captain will be awarded Brawling-0 and Streetwise-0.

The "General's" Intelligence will be raised to at least 5 or so. I'll probably let him swap his skill levels around... maybe changing Medical and Computer down to level 1 and increasing Admin and Leader up to level 3. Just to make the character a little more believable....

Seeing as the General is a "knight," I'll probably award him a Yact. He leads the group and is off to the Spinward main in search of adventure and fortune.


Next session the adventure begins. I'll probably go with Shadows... and draw out the maps for use with Snapshot rules. Gotta think up ways in which the Proto setting can be communicated via rumors, descriptions, encounters, etc. (And of course... have to fit Shadows in with a larger story somehow.... I need a crisis and mystery mixed up together....)

There's just one player for all the characters... though the everyone but the General will be slightly NPCish.

We'll see how it goes...
 
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