Once my expanded belter character generation will be complete (this week), I'll move on to consolidate my expansion of Paul Elliott's Task System; once that will be done, I intend to tackle the issue of psionics IMTU.
While Psionics suffer from extensive prejudice (and heavy legal restrictions except for military/intelligence use) in the Solar Triumvirate, the Serpentis Quadrant Alliance is far more tolerant towards it; in fact, most children on higher-tech Alliance world (TL9+, Pop 5+) go through free psionic testing at the age of 18, and those with high potential (PSI 10+) are offered free full training (and a subsequent government job for atleast a four-year term).
Alliance Psionics is overseen by the Special Comitee on Psionics (SCP, or Comitee 13), which is a regulatory organization; it deals mostly with lisencing various Psionic activities, investigating Psionic crimes, financing Psionics research and setting standards for Psionic training. It also provides the Alliance military (and other governmental branches) with trained PSIs.
Also, Alliance soldiers sometimes get free Psionic training (as in LBB3) as a Mustering Out Benefit.
My question is: Has anyone (cannon or fan) ever created a Psionic character generation career for Classic Traveller? How should the aquisition of Psionic powers be handled during character generation?
Also, I am thinking about generating the PSI stat by rolling 3d6-6 (with a DM for age as in LBB3); my intention is to lower the chance for higher-level Psions and to allow for a portion of the population who are not Psionic at all. What do you think of this? Should it be 2d6, 3d6-6, or 4d6-12?
While Psionics suffer from extensive prejudice (and heavy legal restrictions except for military/intelligence use) in the Solar Triumvirate, the Serpentis Quadrant Alliance is far more tolerant towards it; in fact, most children on higher-tech Alliance world (TL9+, Pop 5+) go through free psionic testing at the age of 18, and those with high potential (PSI 10+) are offered free full training (and a subsequent government job for atleast a four-year term).
Alliance Psionics is overseen by the Special Comitee on Psionics (SCP, or Comitee 13), which is a regulatory organization; it deals mostly with lisencing various Psionic activities, investigating Psionic crimes, financing Psionics research and setting standards for Psionic training. It also provides the Alliance military (and other governmental branches) with trained PSIs.
Also, Alliance soldiers sometimes get free Psionic training (as in LBB3) as a Mustering Out Benefit.
My question is: Has anyone (cannon or fan) ever created a Psionic character generation career for Classic Traveller? How should the aquisition of Psionic powers be handled during character generation?
Also, I am thinking about generating the PSI stat by rolling 3d6-6 (with a DM for age as in LBB3); my intention is to lower the chance for higher-level Psions and to allow for a portion of the population who are not Psionic at all. What do you think of this? Should it be 2d6, 3d6-6, or 4d6-12?