I suspected he was thinking of Star Wars dogfights or Star Trek battles (which is how we all picture space combat anyway, let's face it).
I don't. I think more like long range sub-sniping ala Hunt for Red October...
I suspected he was thinking of Star Wars dogfights or Star Trek battles (which is how we all picture space combat anyway, let's face it).
I don't. I think more like long range sub-sniping ala Hunt for Red October...
That's only because you have a horrible streak of realism running through your imaginationOnly surgery could cure it...
My first ship-to-ship combat as a GM lasted 3 rounds:
Round 1: both out of range, detected, radioed, hostile reaction.
Round 2: Both fire on approach
Round 3: both fire on separation
My first ship-to-ship combat as a GM lasted 3 rounds:
Round 1: both out of range, detected, radioed, hostile reaction.
Round 2: Both fire on approach
Round 3: both fire on separation
Some in other threads have emphasized the difficulty of matching vectors; it stands to some reason, then, that combat is voluntary or very short - unless there is a large difference in potential acceleration between two fleets and/or lots of available time.
Something I'll have to think about.
--Devin
1. The Intruder jumps into the system and decides to:
A. Offer a crossing engagement by heading straight for the mainworld.
B. Offer a meeting engagement by heading at an angle for the mainworld.
2. The Native then decides:
A. Accept battle
I. At the mainworld - Native has to accept whatever kind of battle the Intruder offers.
II. Away from the mainworld
a. Accept the type of battle offered by the Intruder.
b. Attempt to change the type of battle.
3. The Intruder may then decide:
A. Accept the type of battle the Native has accepted.
B. Attempt to change the type of battle offered by the Native.
Meeting engagement - One fought with nearly matching vectors so the range closes slowly (if at all) and the engagement can last a long time. Missiles (and missile magazine depth) play a major role in these engagements.
Crossing engagement - One fought with nearly reciprocal vectors so the range closes (and opens again) very quickly, and the engagement is over very fast. Beam weapons play the major role in these engagements.
Could you elaborate a little more on this?
Depending on vessel drive ratings, I can see missiles as being more useful in the crossing context than lasers (which you can just coast through in a cloud of sand), since missiles can pursue and overtake a retreating enemy in later rounds, whereas in the meeting context, sandcaster reloads may be as crucial to survivability as anti-missile capabilities are...
I'm talking about the distinction between engaging at one light-second and engaging at four light-seconds - forward observers, rather than flank observers. (Missiles, though, could have control handed off to them.)
Traveller warships DO NOT line up like Nelson's 1st Raters, armor IS NOT confined to discrete slabs and belts like Jellicoe's dreadnoughts, and fighters DO NOT behave like Spruance's Wildcats.
The analogies can only go so far. This is the 57th Century we're dealing with. Ships move very differently in a very different environment and use very different weapons.
Have fun,
Bill
Don't even start me about the lengths the Harrington series goes to to model age of sail ships and tactics And Why Such Effort Is Inherently Distracting and Annoying.
Grand Admiral of the Purple Countess Keyholder Dame Honor Harrington...
While there are authors I'd snap up in preference to another Weber book, the sad fact is that many of them are dead (and many of them have even stopped publishing books). Weber's books are OK. Not great, but OK. A lot better than some books that have been hailed as masterpieces (Check my sig to get a hint of what I'm alluding toWhy do I get the feeling that you've come across some of Mr. Weber's dreck before?
Having judged a number of Turtledove's books by their cover, I've never actually read a Turtledove book I didn't like. But I admit that I've carefully avoided his "take a bit of history and run a search-and-replace with fantasy or SF terms to make a fantasy or SF book" productions. His Lost Legion books are great. I reread them every couple of years. The prequels are not as good, but I still reread them once in a while. His Fox of the North books are good too, as is Agent of Byzantium.How else can you explain Harry Turtledove?![]()
A lot better than some books that have been hailed as masterpieces (Check my sig to get a hint of what I'm alluding to).
------------
"Hellfire!" erupted Thomas Covenant, his raw, self-inflicted nostrils clenching in white hot, stoical anguish while his gaunt, compulsory visage knotted with fey misery. His lungs were clogged with ruin. A hot, gelid, fulvous tide of self-accusation dinned in his ear: leper outcast unclean... To release the analystic refulgence, the wild magic of the white gold ring he wore, could conceivable shatter the Arch of Time, utterly destroy the Land, and put a premature, preterite end to the plot!
Yet what other way was there? The argute notion pierced his mind like a jerid. Only thus could the unambergrised malison of Lord Foul be aneled. Only thus. Hellfire and damnation!
At that point he was struck by a swift, sapid lucubration.
--- "Play it again, Frodo" by Dave Langford
(Check my sig to get a hint of what I'm alluding to).
Ah... you did notice, I hope, that the actual writer of that wonderful bit of Donaldsonesque composition was Dave Langford? He wrote some marvelous stuff for White Dwarf, including the article that was taken from.Full disclosure: I read a mess of the Covenant stuff, and enjoyed it - but it's just that Hans nails it so squarely on the head.