If only they'd taken the time to review the X-Boat network routes and the Waystations. Of the latter, 32 out of 99 are not actually on a route (although 17 are within 1 parsec of an X-boat station; 7 are within 2 parsecs; 7 within 3 parsecs; the final one is 5 parsecs away from the nearest station). For one of the ones which is 3 parsecs away, the nearest X-boat station is another Waystation; for one of the 1-parsec distant ones there is another Waystation which is also 1 parsec away and on the route.
And then there is the strange case of the only X-boat route to Five Sisters subsector passing through an X-boat station located in the Sword Worlds.
Of course, most of the problems with the X-boat routes goes back to the fact that they weren't originally X-boat routes but were trade routes designed randomly using tables in LBB3(77) which only considered the starport classes.
If a re-mapping were to be done, the obvious scheme would be something like this:
1. map J4 routes from Capital to all the sector capitals
2. map J4 routes from sector capitals to adjacent sectors' capitals
3. map J4 routes from sector capitals to subsector capitals in their sector
4. map J4 routes from subsector capitals to adjacent subsectors' capitals
5. map J4 routes from subsector capitals to Important (Ix 4+) worlds (or high Pop, high TL, Naval/Scout base, etc)
And then do separate maps for trade routes.