That doesn't answer Wil's question (if he's asking what I think he is asking). It's not why there are two different systems, a 'LITE' and a more complicated. There's no mystery there. It's a perfectly good idea. A very good idea, even. The question is why the two systems were (or rather, remained) mutually incompatible."Why did CT retain the Bk2/Bk5 design system dichotomy?"
- Aramis
The same idea roughly applies. There’s the simpler system for the more casual players, and then the deeper system for more involved players. I think it’s a good differentiation: In Traveller5 we have the ACS Adventure Class System for ships up to 2000 tons, and then BCS Battle Class Ships for greater sizes. One is for player-oriented activity, and one is for big battles.
(Also, the difference isn't so much the sizes of ships that each system can generate. Note that there is a considerable overlap, as HG was perfectly capable of creating small ships and B2 was capable of creating ships up to 5000T. The difference is that two supposedly identical ships created by the two different systems tended to have vastly different performance specs. Not slightly, easily glossed over different, but incompatibly different.)
Once HG had been written, it would have been quite easy to do a revised B2 system that was perfectly compatible with HG yet remained as easy to use as the original B2.
Hans