Oh yeah, attributes and such.
For strength and dexterity, take 2/3 of the GT attribute and round up. For endurance, do the same with the GT HT attribute.
For intelligence and education, take 2/3 of GT INT, round up, and assign the result to both. Then use the background info to slide one up and the other down. The average of the two should equal the original number.
For social standing, use the Status advantage (or disadvantage) to get a round feel. Status 0 (the default) would be SOC 7; go from there.
For rank, use the Rank advantage.
For other stuff, use the Advantage and Disadvantage list to get a feel for the character. While CT has no way to model them (or implement their modifiers), they will still go a long way to describe the character.
And don't be afraid to wing it. Any such translation is going to be iffy at best, so just do what seems to be right for YTU.