jaz0nj4ckal
SOC-12
It was only a short time ago that I found CT and was able to convince my 1st and 2nd edition AD&D group to play a few modules. CT is great because the system has a similar mechanics to D&D/AD&D (old school gaming). Somehow our group and I overlooked the game in the late 80s, or maybe we were just stuck in AD&D. We tried the Mongoose version, but it lacked the “old-school game feel”…maybe call us old…++laugh++.
Due to the latter, I am looking for suggestions on how to create a campaign style of play. Currently we have only played a few modules by FASA and some others (RPG drive though) downloads; however, I want to start something that will be on an epic scale.
Characters start at older ages then what I am accustom to, and have more established skills. Also, during our games I noticed that skills are not going to rise as often as they do in other games that I play.
Due to the latter, what are some tricks to make campaign style of play? Also, I have toyed around with the idea of limiting my PCs to 1-term career paths. This way I can give them the ability to create and build their character from an early age and still give that sense of improvement, but how would I handle time between the skills they learn and the age of the character?
I am open/looking for suggestions on how others handle these topics since I am starting my first massive campaign.
Thanks
JJ
Due to the latter, I am looking for suggestions on how to create a campaign style of play. Currently we have only played a few modules by FASA and some others (RPG drive though) downloads; however, I want to start something that will be on an epic scale.
Characters start at older ages then what I am accustom to, and have more established skills. Also, during our games I noticed that skills are not going to rise as often as they do in other games that I play.
Due to the latter, what are some tricks to make campaign style of play? Also, I have toyed around with the idea of limiting my PCs to 1-term career paths. This way I can give them the ability to create and build their character from an early age and still give that sense of improvement, but how would I handle time between the skills they learn and the age of the character?
I am open/looking for suggestions on how others handle these topics since I am starting my first massive campaign.
Thanks
JJ