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Quick question on acceleration

1G yields about 35km/min, 2G =70 and so on

If a tactical display for space combat was set to a scale of 35km/hex then a 1G thrust ship could change their current vector by 1 hex, a 2g 2 hexes etc.
Adding to, deducting from or altering their current speed and course.

Am I missing something? Would it work that easily?

(edited... Im assuming a turn of 1 minute too of course)
 
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Yes. It's that easy.

If you have the current course marked for the next minute, you may alter the next position by up to 1 hex per G.
 
Am I missing something? Is this a 2300 stutterwarp question?

To be technical, accelerations are 35 km/min/min or 35 km/min^2, depending on how you want to write it.

At 2G, you would also displace by one hex during the course of the turn. That's in the direction of your thrust. Remember, V=at, but D=at^2. Accounting for your displacement during a turn is really simple and gives results that match physics a bit better.
 
Are you talking about space crafts outside atmosphere, aircrats in atmosphere or ground cars?
 
Im sorry, I should have clarrified. Im talking about conventional drives in space. (Rocket or Nuclear thrusters, MHD drives etc.)

Think shuttles, moon frieghters and orbital defense craft that dont use stutterwarp.
 
Honestly, with the realization that light speed, computer aimed weapons will essentially automatically hit anything they shoot at in range (100s or thousands of km) Im not sure there is much reason to even have a tactical display. Perhaps the range band thing from Traveller would be enough, accept that I kind of like to SEE the interaction of the various vessels.
 
Im sorry, I should have clarrified. Im talking about conventional drives in space. (Rocket or Nuclear thrusters, MHD drives etc.)

Think shuttles, moon frieghters and orbital defense craft that dont use stutterwarp.

Then your OP was right about alreting the velocity by your acceleration each turn, be it to accelerate, to brake or to change direction

Honestly, with the realization that light speed, computer aimed weapons will essentially automatically hit anything they shoot at in range (100s or thousands of km) Im not sure there is much reason to even have a tactical display. Perhaps the range band thing from Traveller would be enough, accept that I kind of like to SEE the interaction of the various vessels.

IMHO the only possibility such a non stutterwarp ship could have to engage a stutterwarp ship would be when inside (or at the verge) of the 0.1 G threshold, and perhaps from inside atmosphere, if its weapons are able to fire through it. In the end, I guess only a very heavy armor would allow it to reach the range for weapons smaller tan Star Cruiser beams, but also remember that missiles would be unusable inside the 0.1 G threshold, as their stutterwarp could not overcome the gravity (at least with T2300 rules) so some ships dependant on them for offensive power would be in fact unarmed.
 
Im leaning towards using MT2300 now and the range band mechanic. For non st
utterwarp vessel.engagements ill probably use a modified version of "Orbit"s combat ranges, burns etc.
 
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