T
The Shaman
Guest
Does CT have rules for radiation damage to characters, or to LBB2 ship systems?
I'd add Vacc-Suits to the above list of "protected" status.For thirty minutes after the detonation of the (nuclear) warhead
the area of the tertiary blast radius (and everything inside it) is considered to be
contaminated with induced radiation. After thirty minutes, the area of contamination
is reduced to the area of induced radiation...
Unprotected individuals may not enter a contaminated area and, if they find themselves in such an area, must leave within 10 turns or suffer a serious wound. Protected individuals
may freely move through contaminated areas. Anyone in a combat environment
suit, combat armor, battle dress, or any sealed vehicle is protected.
I'd add Vacc-Suits to the above list of "protected" status.For thirty minutes after the detonation of the (nuclear) warhead
the area of the tertiary blast radius (and everything inside it) is considered to be
contaminated with induced radiation. After thirty minutes, the area of contamination
is reduced to the area of induced radiation...
Unprotected individuals may not enter a contaminated area and, if they find themselves in such an area, must leave within 10 turns or suffer a serious wound. Protected individuals
may freely move through contaminated areas. Anyone in a combat environment
suit, combat armor, battle dress, or any sealed vehicle is protected.
The former.Originally posted by Employee 2-4601:
How detaied do you want the damage to characters to be? Do you want to deal only with accute radiation damage (burns and radiation sickness) or do you want to deal with long-term damage to the DNA (accumulated RADs) as well?
The former.Originally posted by Employee 2-4601:
How detaied do you want the damage to characters to be? Do you want to deal only with accute radiation damage (burns and radiation sickness) or do you want to deal with long-term damage to the DNA (accumulated RADs) as well?