Awright. What's the big idea here? I'm outraged.
I'd been of the mind that Mercenary and High Guard character generation unbalanced the game badly enough as it was. But really, I'd seen nothing yet. Nothing.
I finally clapped eyes on both Scouts and Merchant Prince.
What on earth were they thinking when they allowed automatic skills for promotions? What made them think that the assignment skills were somehow insufficient? Were High Guard and Mercenary characters not getting enough skills?
If there were any chance I'd adopt the advanced CharGen across the board, this settles it. With LBB6&7, the shark was most definitely jumped.
Oh well. I was pretty settled on Proto-Traveller anyhow.
But still! Why they gotta go and break the game like that?
Interesting Dead Giveway: Merchant Prince is the first place where I see the rule appear limiting skills to Int + Edu. None of the earlier LBBs seem to have that. Surest sign ever that even THEY realized characters were going to get too many darn skills.
I'd been of the mind that Mercenary and High Guard character generation unbalanced the game badly enough as it was. But really, I'd seen nothing yet. Nothing.
I finally clapped eyes on both Scouts and Merchant Prince.
What on earth were they thinking when they allowed automatic skills for promotions? What made them think that the assignment skills were somehow insufficient? Were High Guard and Mercenary characters not getting enough skills?
If there were any chance I'd adopt the advanced CharGen across the board, this settles it. With LBB6&7, the shark was most definitely jumped.
Oh well. I was pretty settled on Proto-Traveller anyhow.
But still! Why they gotta go and break the game like that?
Interesting Dead Giveway: Merchant Prince is the first place where I see the rule appear limiting skills to Int + Edu. None of the earlier LBBs seem to have that. Surest sign ever that even THEY realized characters were going to get too many darn skills.