Ranger
1D Mishap Table
1 "Severely injured (this is the same as a result of 2 on the Injury Table). Alternatively, roll twice on the Injury Table and take the lower result."
2 The patron blames you for damage to a valuable artifact during a recovery mission. Lose your benefit roll for that term but keep your ranger career.
3 Your ship is damaged during an asteroid prospecting mission. Roll Mechanics 8+ to jury-rig your ship and get back to base and keep your ranger career but take a DM-1 to a benefit roll.
4 You rescue a minor noble from a frontier world but offend him in the process. Gain a Rival and Streetwise 0.
5 On a frontier world, your empty camp is attacked while you are away leaving you stranded. Gain Survival.
6 Injured. Roll on the Injury Table.
2D Ranger Event Table
2 Disaster! Roll on the Mishap Table, but you are not ejected from this career.
3 While prospecting an asteroid belt, you come across a free trader that appears to be abandoned. As your team continues prospecting the asteroid belt, you take as small unarmed short range recon ship to investigate. As you approach, the trap is sprung when a damaged pirate ship attacks. While it would pose no real threat to the teams far trader, you must survive by maneuvering through the asteroid belt. You can either attempt to outfly them using an 8+ Pilot check, or use active sensors to jam their sensor array as you lose your self among the asteroids with a Sensors 9+ check. If you fail, your ship get damaged and you are taken for ransom, ending your Ranger career. If you are successful, you survive and gain one level in Small Craft or Sensors depending on which strategy you chose.
4 A drive malfunction forces you to take a lander to a largely undocumented fringe planet. While evading predators, you acquire a chunk of germanium ore that the engineer requires to make repairs. Gain one of Animals (handling or training), Prospecting, Geology, or Biology.
5 You successfully recover a scoutship after it's crew was killed by native predators on a frontier world. Gain DM+1 to any one Beneft roll.
6 Life Event. Roll on the Life Events Table.
7 A Patron hires you to bring back botanical sample from forty different worlds for a natural history museum. While the compensation provides little more that expenses and a chance to travel, you gain one of Electronics, Navigation, Pilot (small craft) or Biology.
8 During a difficult reconnaissance of hostile forces on a frontier world, you come across an animal that can naturally sense even small electronic emissions and can make the difference between the success or failure of your mission. Roll Animals 8+ to successfully acquire him as a partner for this mission. If you succeed, gain DM+2 to your next Advancement roll. If you fail, gain a Rival.
9 You come across a failed invasion of a small outpost. The attackers were wiped out to a man, but the outpost personnel suffered serious injuries. Roll either Medic 8+ to treat their injuries or Biology 8+ find a native plant that will promote healing. If you succeed, gain a Contact and a bonus benefit roll. If you fail, gain an Enemy.
10 You land on a planet to recover a valuable artifact just to discover that a hostile competing force is in the vicinity. Roll Stealth 8+ or Recon 8+. If you succeed, gain a Ship Share and one level in any skill of your choice and a Rival. If you fail, roll on the Mishap Table but you are permitted to remain in the Rangers provided you do not get injured.
11 You discover a valuable botanical resource while evaluating a frontier world. Gain DM+4 to your next Advancement roll.
12 You covertly extract a hostage being held on a frontier world. The hostage is the child of a wealthy noble of prominence in the sector government. Considering those involved, it would be in both to his and your best interests that the details of this matter not be known. However he remains extremely grateful. You are immediately promoted.