Being thrown into the PIT is far more vivid, however ...
I tend not to put in religions unless a world's description has it already.
Mostly since I myself am not religious, and don't really want to get any of my players heated about it.
Kind of hard to avoid when you have at least two government types that are clearly religious in nature
and a good number of canon descriptions of polities and worlds that are as well.
There is a canon Vilani religion, I seem to recall, presented as part of Vilani culture.
Say no more as loose lips will cause us to be thrown into the PIT.
I think religion must be part of the game even if only used as background. Religion has been , and still is, so closely tied to culture that it must be considered when worldbuilding a society. Religion provides inspriation for the arts as well as giving guidance on how individuals should properly act within a society. 'Dead' religions give a basis for legends, myths and folklore of a culture as well as various eveyday rituals for polite behaviour. As a result, religions also show a trail that can be followed concerning historical events within a culture and public justifications for various actions taken by a culture.
While it might be okay for characters to engage in theological debate, players and refs never should while playing.
Or it's a tad exaggerated and tongue in cheek: Saint Cuthbert of the Cudgel.
Being thrown into the PIT is far more vivid, however ...
(laugh) yeah, "religious dictatorship" and ... what's the other? can't remember.
yeah but they're imaginary so they're cool ....
I think religion must be part of the game even if only used as background. Religion has been , and still is, so closely tied to culture that it must be considered when worldbuilding a society. Religion provides inspriation for the arts as well as giving guidance on how individuals should properly act within a society. 'Dead' religions give a basis for legends, myths and folklore of a culture as well as various eveyday rituals for polite behaviour. As a result, religions also show a trail that can be followed concerning historical events within a culture and public justifications for various actions taken by a culture.
While it might be okay for characters to engage in theological debate, players and refs never should while playing.
Keeping within the rules.
Traveller is far enough in the future that GDW proposed fantasy religious organizations that replace our modern day cuture. It's interesting to think through what changes would be going on in the Rule of Man that could result in such a shift.
Avoiding real religion is the same thing Gary Gygax did with D&D. Sure Gary, Marc go to church, or other developers, but they kept it out of the games to avoid conflicts.
Isn't it somethink like Techno-Theology, like the Machine is God?