Spinward Flow
SOC-14 5K
Therefore ... LBB1-3.77 does not permit wilderness refueling and all "fuel" must be obtained from starports (as the only available source of "fuel").'77 doesn't mention fuel scoops either.
Therefore ... LBB1-3.77 does not permit wilderness refueling and all "fuel" must be obtained from starports (as the only available source of "fuel").'77 doesn't mention fuel scoops either.
"Skimming" always seemed a strange process to me. Why not just decent to near "crush depth" for the hull and open the fuel port ... the PRESSURE of the Atmosphere will do the work of your pumps. Refrigeration will cool and liquefy the gas. [Then add the waste heat to the magic place that all other waste heat goes.]It does say you can skim gas giants for fuel, it just doesn't mention fuel scoops or as mentioned what the fuel is.
... the plot ...?[Then add the waste heat to the magic place that all other waste heat goes.]
I just add it to the Fusion PP. It is already as hot as the sun to induce FUSION, so what's a few more degrees K. Just make the HOT HOTTER and the COLD COLDER ... TL 9: man invents the Super Heat Pump!... the plot ...?
{ ducks and runs }
"Again" ... Breaks the (already broken) Laws of Thermodynamics AGAIN.And breaks the laws of thermodynamics in the process, you can't move heat from cold to hot, at least not without doing a lot of work, which generate yet more heat.
Which is a magic plot device (technobabbly justified, but no details on it)So come up with a way that doesn't - for example radiating the waste heat using gravitcs so it is lost as gravitic radiation waves.
Gcq | 1 | 2 | 3 | 4 |
effect | artificial gravity/IC | lifters/null grav modules | m-drive | j-drive |
range | ~0 (1-10m) | 10D | 1000D | 1-10 parsecs |
heat dissipation | kW | MW | GW | TW |
In 1st Ed. the Jump Drive burned its own fuel (as in the XBoat). Subsequently, the rules moved jump power generation to the power plant (in overload mode), in part to have TL affect jump drive (overall) size and cost. LBB2'81 kept the drive sizes from '77 for backwards compatibility, despite the explanation having changed.can either drive be affected by impurities in the fuel when only the power plant touches the fuel?
The original concept was that there was a fusion power plant, and the m-drive was the "exhaust nozzle" for that. (Jump drive incorporated its own power plant.) The rules did not explicitly say that, though, because at first they were thinking the rules would be useful to play in other Science Fictional universes that used different propulsion systems, and didn't want to limit the players' options. They later realized that they'd need to lock down the description to make their own material consistent (once they started releasng their own material...), and did so in HG'79 (then they changed it in HG'80 when the role-playing effects of giving even a Scout/Courier a Factor 2 Plasma Gun as its propulsion system became obvious).In CT 77 the power plant is implied to be a fusion power plant, the maneuver drive is a reaction drive (in 79 high guard confirmed as a fusion drive) and of course the jump drive requires fuel.
It's a Hard-ish Sci-Fi thing. "Physics as we know it" should work normally, with any/all exceptions explicitly declared, internally consistent, and usually only where necessary to make the story possible.Science - thermodynamics, quantum field theory, general relativity - if you intend to break any of those 3 then a handwave is needed as is some explanatium
Consistency - whatever your explanatium is it should be consistently applicable to the setting
Do I know how Traveller technology allows for artificial gravity, acceleration compensation, maneuver drives, null-grav modules - nope, not a clue. So I handwave gravitics and my explanatium is that the machinery for the above couples with a local gravitational field (actually the curvature of spacetime - for now) or even the gravitational wave background and can borrow the energy it needs to produce the effect that technology produces. The energy the power plant provides to the gravitcs establishes the coupling.
My proposal is that this also provides a mechanism for dumping heat back into the coupled field:
Gcq - gravitational coupling quantum number
Gcq 1 2 3 4 effect artificial gravity/IC lifters/null grav modules m-drive j-drive range ~0 (1-10m) 10D 1000D 1-10 parsecs heat dissipation kW MW GW TW
range - the range of the effect, the Gcq 1 is effectively coupling with the mass of the ship itself
I think the idea was to pick an altitude which contained the greatest proportion of H2 and ram-compress it there. Lower, high-density altitudes would have other gases in the mix to complicate matters.Why not just decent to near "crush depth" for the hull and open the fuel port ...
And breaks the laws of thermodynamics in the process, you can't move heat from cold to hot, at least not without doing a lot of work, which generate yet more heat.
"Again" ... Breaks the (already broken) Laws of Thermodynamics AGAIN.
I am just collecting all the eggs into one (EXISTING) basket.