mike wightman
SOC-14 10K
So it magically disappears when full? Neat trick. 100t cargo hold can hold 99t of fuel, 1t is needed for the bladder folded or unfolded.
"Just in time processing" is a LOT of processors. Most process Tonnes per Hour and you need Tonnes per Minute to feed the Jump Drive.
But you're not scooping liquid ammonia or methane. So are you condensing it as you scoop? Alternately, what is the hydrogen content of gaseous ammonia or methane?14 cubic metres is 1000kg of liquid hydrogen is... 1000kg of liquid hydrogen
14 cubic metres of water is 14,000kg of water of which 1/9 is hydrogen... 1,556kg of hydrogen
14 cubic metres of liquid ammonia is 9,548kg of which 3/17 is hydrogen... 1,685kg of hydrogen
14 cubic metres of liquid methane is 5,936kg of which 1/4 is hydrogen... 1,484kg of liquid hydrogen
Okay, RAW.So it magically disappears when full? Neat trick. 100t cargo hold can hold 99t of fuel, 1t is needed for the bladder folded or unfolded.
Collapsible Tanks: Large fuel bladders can be used to hold additional fuel; the collapsible tanks are filled with fuel and take up space in the ship's main cargo hold. It must have a hold equal to, or greater than, the tonnage required for the collapsible tanks, and the tanks displace tonnage in the cargo hold when in use.
When not in use, collapsible tanks collapse and are stored in the cargo hold; they take up 1% of their filled tonnage.
Fuel from collapsible tanks must be pumped into the normal fuel tanks before it can be used; thus a jump made using collapsible tanks may not use more fuel than the capacity of the normal interior fuel tanks. Pumping fuel before a jump takes about three hours.
The typical use for collapsible tanks i s to allow a short-jumpship to cross a gap in two or more jumps. For example, to cross between two worlds located four parsecs apart, jump-4 drives are needed. With collapsible tanks, a ship with jump-2 could negotiate the distance in two sequential jumps, the first to deep space half way across, where the collapsible tanks provide the fuel for the second jump.
Collapsible tanks may not be used to enable a ship to satisfy minimum jump parameters in Trillion Credit Squadron. They may be installed at any class A or B starport in one week and cost Cr500 per ton.
When not in use, collapsible tanks collapse and are stored in the cargo hold ;[post#83]
I had thought that, too, but now am not sure. If the scooping process only scoops the raw material, it'd get liquid water, which is fine, or gaseous methane or ammonia, which I didn't know about. I now think the fuel purifuer, which processes 20T of fuel in 24 hrs, per ton of purifiers, is what converts the scooped material into liquid hydrogen, and until that point, just sits as water/ammonia/methane in the fuel tank. However...I used the densities of the liquids, since somehow the scooping process can magically conjure liquid hydrogen in the fuel tanks.
No it does not disappear, but do you calculate the VOLUME added to your Starship when you paint the Hull so you can reduce its Jump Performance, or is the thin paint membrane an insignificant % of the total volume that falls below the threshold of precision of the calculation?So it magically disappears when full? Neat trick. 100t cargo hold can hold 99t of fuel, 1t is needed for the bladder folded or unfolded.
Pretty sure that is 100% correct. Small Craft and BOATS (non Starships) use unrefined fuel fine. OLD CT Rules said the Scout Ship had DRIVES that were hardened to safely run on unrefined fuel - including Jump - but that was pre High Guard, so many people ASSUME it just has a PURIFIER.Power plants, as far as I know, run fine on unrefined fuel?
I had thought that, too, but now am not sure. If the scooping process only scoops the raw material, it'd get liquid water, which is fine, or gaseous methane or ammonia, which I didn't know about. I now think the fuel purifuer, which processes 20T of fuel in 24 hrs, per ton of purifiers, is what converts the scooped material into liquid hydrogen, and until that point, just sits as water/ammonia/methane in the fuel tank. However...
But while there is 1685 kg of hydrogen in liquid ammonia, there is only 1.9kg of hydrogen in gaseous ammonia. But "ammonia vapor", which I'm not sure how it's different from ammonia gas, gets you 1473kg of hydrogen.
Likewise, methane liqud is 1480kg, but 2.5kg as gaseous methane, so the conversion to liquid is required.
(Conversions from www.aqua-calc.com)
All that said, whether ammonia, methane, or hydrogen, keeping it as a liquid requires super cold temperature, so I would have to assume that's a standard feature of fuel tanks? Water is liquid up to 100C, but Methane changes from liquid to gas at -161.5C, Ammonia changes from liquid to gas at -33.4C, liquid hydrogen changes liquid to gas at -259.16C, so "standard fuel" is actually your actual coldest case, so there must already be cooling gear to keep your fuel at the correct temperature, so scoop away at the methane or ammonia your fuel tank will chill it until it consenses and that will get you the density you need.
Seems reasonable. The outer layers of Jupiter are about -110c, though, and it gets hotter as you get deeper, so the methane is a gas at all layers, so you'd still have to scoop it as a gas and carry it off to let space cool it. And then go back and fill up several times. Or, since the fuel tank must come with chillers since you need -259 for the liquid H anyhow, so you can chill it as you go while you scoop. As to the shockwave compression, I have no idea. But wikipedia says shock wave compression results in a loss of total pressure, so I definitely don't understand how that works.Q.E.D.: The rules may be silent about the details of HOW, but the PHYSICS of the situation offers reasonable possibilities.
- It is possible to liquefy a gas using SHOCKWAVE COMPRESSION ... the essence of skipping through an atmosphere at orbital velocity with a RAM SCOOP open.
- Space (in general) is about 4 degrees K ... that qualifies as REALLY COLD for condensing gasses into liquids.
Point of order ... space (vacuum) is a notoriously poor heat sink to dump thermal loads into.so you'd still have to scoop it as a gas and carry it off to let space cool it.
Actually, the helium would be useful for a variety of things, including thermal transfer. Heat the helium up and dump it overboard.You'd still need to purify it, as helium's not going to fuse at hydrogen fusing temps, so you'd have 25% unusable fuel
Not to count the point made here regarding volume, but the original Space Shuttle launched with the external fuel tank painted white.No it does not disappear, but do you calculate the VOLUME added to your Starship when you paint the Hull so you can reduce its Jump Performance, or is the thin paint membrane an insignificant % of the total volume that falls below the threshold of precision of the calculation?
An air conditioner compresses a "working fluid" (gas) and accelerates it in a constricted tube, then the compressed/accelerated gas is allowed to slow and expand. This change in pressure results in a drop in temperature that liquefies the gas and releases heat (the HOT side of an AC or Refrigerator). Shockwave compression works similar, only with supersonic shock waves to compress the gas. So it will cool the gas into a liquid and radiate lots of heat [just like the Fusion PP waste heat].As to the shockwave compression, I have no idea. But wikipedia says shock wave compression results in a loss of total pressure, so I definitely don't understand how that works.
I could see that as an element of heat dispersion for reentry/gas giant refining where you have an atmosphere to radiate into- maybe not so much deep space fusion heat discharge.An air conditioner compresses a "working fluid" (gas) and accelerates it in a constricted tube, then the compressed/accelerated gas is allowed to slow and expand. This change in pressure results in a drop in temperature that liquefies the gas and releases heat (the HOT side of an AC or Refrigerator). Shockwave compression works similar, only with supersonic shock waves to compress the gas. So it will cool the gas into a liquid and radiate lots of heat [just like the Fusion PP waste heat].
No, I was not clear.I could see that as an element of heat dispersion for reentry/gas giant refining where you have an atmosphere to radiate into- maybe not so much deep space fusion heat discharge.
~70 mols H per liter of LH2, I think.What was the mols per liter for liquid H?
So the volume magically disappears? An as for painting the hull, yes, painting the hull should add to the displacement of the ship, otherwise you could just armour a ship by slapping armour plates on the outside and not worry about ship displacement increase.No it does not disappear, but do you calculate the VOLUME added to your Starship when you paint the Hull so you can reduce its Jump
So what is the threshold?Performance, or is the thin paint membrane an insignificant % of the total volume that falls below the threshold of precision of the calculation?
And that is where reality snaps - any container with an internal volume of 1 litre can not fit inside another 1 litre container.So too, is the thickness of the membrane (which is NOT subtracted from the Cargo Hold for allowable volume of FUEL in a Dismountable Fuel Bladder) a thin membrane of insignificant thickness to the volume contained.
It is edition specific. In CT from 77 right through to TTB and ST there was this:Pretty sure that is 100% correct. Small Craft and BOATS (non Starships) use unrefined fuel fine. OLD CT Rules said the Scout Ship had DRIVES that were hardened to safely run on unrefined fuel - including Jump - but that was pre High Guard, so many people ASSUME it just has a PURIFIER.
Space is also a perfect insulator so you can only cool it by mechanical means or radiation of heat.Q.E.D.: The rules may be silent about the details of HOW, but the PHYSICS of the situation offers reasonable possibilities.
- It is possible to liquefy a gas using SHOCKWAVE COMPRESSION ... the essence of skipping through an atmosphere at orbital velocity with a RAM SCOOP open.
- Space (in general) is about 4 degrees K ... that qualifies as REALLY COLD for condensing gasses into liquids.
Traveller has magic heat sinks.I could see that as an element of heat dispersion for reentry/gas giant refining where you have an atmosphere to radiate into- maybe not so much deep space fusion heat discharge.