Some skills may benefit from a little redefining. For instance, engineering - in RL we would think of this as a skill developed through education and assoicated with the desigining or building something and/ or the equipment needed to build something else. For Traveller purposes it is used more as the ability to operate and mantain equipment. Most notably the drives and power plants. So why not say that engineering is a combination of mechanical and electronics skills and that your skill in either of the two is the higher of that specific skill or engineering -1.
Someone with robot ops and gunnery may call that fire control and direct robot gunners so that 1 person actually has control of multiple batteries manned by robots. How manny batteries? Maybe 2 per level of fire control to a max of 10 batteries/ robots.
Under this system, whenever a character gains level 1 of the second required skill, all future skill advances would advance the combined skill, not the base skill. For example: Joe has mechanical 3 and gains electronics 1. He defaults to engineering 1 and futher advances in mechanical or electronics become engineering skill advance instead.
Is this logical? Why or why not?
Someone with robot ops and gunnery may call that fire control and direct robot gunners so that 1 person actually has control of multiple batteries manned by robots. How manny batteries? Maybe 2 per level of fire control to a max of 10 batteries/ robots.
Under this system, whenever a character gains level 1 of the second required skill, all future skill advances would advance the combined skill, not the base skill. For example: Joe has mechanical 3 and gains electronics 1. He defaults to engineering 1 and futher advances in mechanical or electronics become engineering skill advance instead.
Is this logical? Why or why not?