Here's a simple and accurate way to look at it. ANYTHING along those lines of what you mentioned can be done better a by a computer. That is axiomatic. So, the human Helmsman is simply giving broad directions to the flight computer. Like I mentioned earlier, in something like a Free trader or a Type S the person doesn't even need to be on the bridge. They can control everything from the data pad they carry. ...
Interesting. So, let's write off the pilot and navigator. Actually, at TL15 we can pretty well write off most of ... wait, there's that whole business with the Kinunir's AI killing the crew. I'm thinking maybe that one
wasn't done better by a computer - or maybe that computer hadn't heard the axiom.
My thought: I'm playing Traveller. Game wants me to put someone in there who has Pilot skill. The physics are easy enough that a TL7-8 machine could do the job pretty much on its own, yet they want a pilot even on the milk runs. Why? Dunno, but they want it, and it's apparently an involved enough skill that not every Joe who goes through the Scouts or Merchants or what-have-you comes away with it.
Robots tells me it's at least involved enough that it takes as much programming space as a Medical or Engineering program, and more than a Grav Vehicle or Ship's Boat program. The evidence of modern computer games suggests a bright 12-year-old can direct a computer well enough to get a ship from one point to another through the emptiness of space, yet here sits a person who is being paid more than the guy who keeps the fusion plant going.
So I speculate: what could be different about a far future ship running to and from a point in far orbit - with no winds to buffet it and a good deal less traffic than Google's self-driving car has to deal with - that they'd want a human to do it rather than a Google brain? Heck, even the ascent through atmosphere and back doesn't really need a human. Why do they want one?
Or maybe that's the wrong question. Maybe the right question is: do I want to scrap the Traveller rules and write rules that reflect the world of the bright 12-year-old? Do I want a milieu in which the human is pretty much deadwood until the shooting starts?
Well, lessee. If I rewrite those rules to say that the merchant line can hire bright 12-year-olds at minimum wage to fly ships to and from jump point for those nice safe A/B ports, then I might as well tackle all the other nonsciency elements while I'm doing it. Long-range lasers, sandcasters, stealthed or otherwise difficult to detect ships, and -
most of all - all these silly humans doing jobs that a decent robot could do just as well for less money.
Maybe I'm lacking in humility, but I think I could do a pretty good job at that. Paint a picture of a future where computers and robots do most of the work while humans mainly manage them and give them some guidance when things get unpredictable. Paint a picture of a future where we sit back and play video games or read the classics until trouble shows up, then go deal with the trouble so we can get back to our video games and classics. It's not even particularly hard to do - I think it shows up from time to time in some sci fi stories. Good ol' Isaac led the way, if I recall, before he shipped his bots off to some alternate dimension.
Problem is, it wouldn't be Traveller. It actually kinda looks like the Robots of Dawn. Kinda feels like it too. Me, I like the human element in a story. I guess Isaac does too, 'cause he shipped his bots off and gave us a Galactic Empire with humans doing the work.
So, plan B: speculate on the reasons why the very obvious end result - the one that we would expect if we drew a straight line from the present forward - does not come to pass in the Traveller future. Speculate on what differences might exist between our straight-line axiomatic future and the obviously different Traveller future to turn a job that would otherwise require a bright minimum-wage earner into a job that pays Cr6000 a month. Because sometimes the straight-line axiomatic path takes us somewhere kinda dull.