creativehum
SOC-14 1K
In another thread sabredog wrote:
Sabredog, do you mind if I ask a few questions?
That's a lot! I know! But I you have a successful game running regularly at a game store and I'd love to know a bit about how you set it up!
My campaign is on a brief hiatus while I run a Dark Albion campaign, but a couple of months from now I'll start it up again and alternate game days between it and Dark Albion. The same players are in both campaigns, plus or minus a couple in either who prefer one to the other so we'll just keep a-gamin'.
But in my campaign, over the rest of the year, my OTU will go through another civil war on the frontier, a potentially apocalyptic invasion by an alien race during the civil war, and then a moral crisis for the players involving A) the possible destruction of an alien race, B) the potential destruction of mankind, C) or maybe if they play their cards right, the players might become heroes and then go on to more adventures after a suitable reward.
Or something like all that...high adventure and sword n' blaster capers, that's the only thing for sure...
Face to face old-school Classic Traveller. We play for about 4-5 hours every other week. There is a core of 6 players (not counting me) and 2-3 others that drift in and out depending on what we are playing; some prefer Traveller and some Dark Albion.
Sabredog, do you mind if I ask a few questions?
- How did the group form? (Did you know everyone before the game started?)
- How did you pitch the game?
- What, if anything, was unique about character creation?
- How big a "setting" did you start with? (Was it focused on a section of space? Or a huge star-spanning empire where the PCs could go anywhere?)
- What is the setting like? (Were conflicts between forces beyond the PCs already baked in? Did the Players know about them or did they have to discover them as they went? How many worlds did you start with and what sort of detail did you have prepped?)
- How what was the first session like? (Did you offer a Patron job to kick things off? Rumors? Start them as merchants plying the star lanes? Were the Players offered any focus on how to get rolling? Or was everything completely open for them to figure out as they stumbled along?)
- What is a session of play like? (What sorts of events or activities engage the group on a given evening?)
- What sorts of things do the PCs do during play? (What sorts of actions, activities, rolls, roleplaying, anything else do the PCs do during a session? Can you give any examples of particularly representative moments?)
That's a lot! I know! But I you have a successful game running regularly at a game store and I'd love to know a bit about how you set it up!
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