Here's my very, very primitive way of building sailing vessels in Traveller: I use the drive potential table.
To get knots, multiply performance by 4.
Sail volume is something small, like 1 ton per 1000 square meters.
Naturally, ships are also limited to their maximum speed by size. So I need a DM table based on general volume ranges.
For instance, something like:
</font>
The drive letters map to a rigging table, which badly needs tweaking.
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Code Rigging Area (sqm) Cost (MCr)
A 160 0.20
B 320 0.30
C 480 0.40
D 640 0.50
E 800 0.60
F 960 0.70
G 1120 0.80
H 1280 0.90
J 1440 1.00
K 1600 1.10
L 1760 1.20
M 1920 1.30
N 2080 1.40
P 2240 1.50
Q 2400 1.60
R 2560 1.70
S 2720 1.80
T 2880 1.90
U 3040 2.00
V 3200 2.10
W 4000 2.20
X 4800 2.30
Y 6400 2.40
Z 8000 2.50</pre>[/QUOTE]Question: How much would hulls cost? I'm thinking maybe Cr10,000 per ton.
Weapons
Cannon is purchased in pairs with a total volume of 5 tons. One cannon is installed to port, and one is installed to starboard.
Cannon are rated in strength from 1 to 10, costing from Cr10,000 to KCr100 per installed pair.
One "hardpoint", as defined in CT, allows up to 10 cannon to be installed.
On ships under 1000 tons, cannon are divided evenly into two batteries, one port and one starboard.
On ships 1000+ tons, cannon can be divided into four batteries.
There is also single gun possible fore, and a single gun possible aft.
I'll ignore ballista, relegating it to some sort of portable "infantry support" weapon.
To get knots, multiply performance by 4.
Sail volume is something small, like 1 ton per 1000 square meters.
Naturally, ships are also limited to their maximum speed by size. So I need a DM table based on general volume ranges.
For instance, something like:
</font>
- ships under 100 tons get a -4 penalty.</font>
- ships 100-399 tons get a -3 penalty.</font>
- ships 400-999 tons get a -2 penalty.</font>
- ships 1000-3999 tons have no penalty.</font>
- ships 4000+ tons have a +2 bonus.</font>
The drive letters map to a rigging table, which badly needs tweaking.
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Code Rigging Area (sqm) Cost (MCr)
A 160 0.20
B 320 0.30
C 480 0.40
D 640 0.50
E 800 0.60
F 960 0.70
G 1120 0.80
H 1280 0.90
J 1440 1.00
K 1600 1.10
L 1760 1.20
M 1920 1.30
N 2080 1.40
P 2240 1.50
Q 2400 1.60
R 2560 1.70
S 2720 1.80
T 2880 1.90
U 3040 2.00
V 3200 2.10
W 4000 2.20
X 4800 2.30
Y 6400 2.40
Z 8000 2.50</pre>[/QUOTE]Question: How much would hulls cost? I'm thinking maybe Cr10,000 per ton.
Weapons
Cannon is purchased in pairs with a total volume of 5 tons. One cannon is installed to port, and one is installed to starboard.
Cannon are rated in strength from 1 to 10, costing from Cr10,000 to KCr100 per installed pair.
One "hardpoint", as defined in CT, allows up to 10 cannon to be installed.
On ships under 1000 tons, cannon are divided evenly into two batteries, one port and one starboard.
On ships 1000+ tons, cannon can be divided into four batteries.
There is also single gun possible fore, and a single gun possible aft.
I'll ignore ballista, relegating it to some sort of portable "infantry support" weapon.