Eleven's a good number. 2 through 12, you know.
Though, I'd not elevate a skill to a career. For example, I'd like to see Navy doctors and Navy diplomats.
Army, Navy, Marine, Merchant, Rogue, Pirate (I like the distinction), Explorer, Noble, Agent, Scientist (the researcher-inventor-mad scientist), aaaand...
...The twin of the mad scientist, something like a magician, or alchemist, or witch-doctor, what-have-you. It can be a psionic career, but we all know that psionics isn't a science in the Age of Sail; it's likely to look like magic. So I need a generic name that doesn't sound like D&D. Astrologer. Magi. Seer. What do you think?
And how do the career types sound in general?
"I'm a class 3 Explorer."
"Arr! I be a businessman, of sorts. Avast!"
And even more to be feared:
"I'm a Scientist. Here, hold this electrode a moment/drink this/stand here..."
Though, I'd not elevate a skill to a career. For example, I'd like to see Navy doctors and Navy diplomats.
Army, Navy, Marine, Merchant, Rogue, Pirate (I like the distinction), Explorer, Noble, Agent, Scientist (the researcher-inventor-mad scientist), aaaand...
...The twin of the mad scientist, something like a magician, or alchemist, or witch-doctor, what-have-you. It can be a psionic career, but we all know that psionics isn't a science in the Age of Sail; it's likely to look like magic. So I need a generic name that doesn't sound like D&D. Astrologer. Magi. Seer. What do you think?
And how do the career types sound in general?
"I'm a class 3 Explorer."
"Arr! I be a businessman, of sorts. Avast!"
And even more to be feared:
"I'm a Scientist. Here, hold this electrode a moment/drink this/stand here..."