Originally posted by Jeffr0:
</font><blockquote>quote:</font><hr />Originally posted by WJP:
The ship's hull grid can be used to "position" the sand where needed, and without this "focusing", the cloud will dissipate rapidly.
What do you mean by this? I don't grok.</font>[/QUOTE]Man, I hate it when my grok broadcaster doesn't work.
Consider this...
The ship's hull grid is used for a couple of things.
(1) The grid is what's used to tear open normal space, allowing transition into jump space.
(2) The grid is how a ship is "steered" in J-Space. There are no course corrections in J-Space, of course, but a ship's course is set by the power distribution on the jump grid. It's like a rudder, stuck in one position, on a small boat as it floats down a stream--the rudder only gets to be in one position, but you get to choose it's position (and if your navigation is correct, you'll have thought about where your rudder will steer your boat and be able to predict, within reason, where you will hit shore).
(3) The grid is also used to form the ship's jump bubble, the energy field that protects the ship during it's journey through J-Space.
What I'm positing is this: The jobs that a ship's hull grid is supposed to do (above) infers either gravitic technology or electro-magnetic tech (probably both).
Traveller's use of AntiGrav tech, and that technology's control over the graviton and the weak/strong gravitational force, has got to be at play when that hole is ripped between N-Space and J-Space, allowing entrance of the ship. We're talking about warping space here.
And, some form of EM focusing is probably at play as well, in directing the energy where we want it (on the hull grid as the grid determines the ship's course through J-Space or when the grid is used to form the J-Bubble).
Therefore, some small use of the ship's hull grid will include using it as an EM manipulator--a magnetic "focuser" if you will.
Sand slogged from a sandcaster is not beach sand but some type of reflective, ablative material. Maybe it's a type of ceramic (think of the tough shiny road titties we see on the freeweay).
If magnetic particals were included in the mix of whatever sand is made out of, then a magnetic focusing device could be used to shift sand particles to desired locations around the hull.
So, my idea about the use of sandcasters is this: A depth-charge like cannister is slung at low velocity just outside the ship so that it matches the speed and direction of the vessel. The cannister then pops and spews its contents in a sand blob. The magnetic focusing aspect of the ship's hull grid is then used to grab the sand blob and place it where-ever desired.
The ship's gunner decides how best to defend the ship, but if an enemy vessel is 12 degrees port, negative 23 degrees Y axis, then it's elementary that you want your sand cloud (think of a shield used in melee combat) floating just below the left side of the ship's bow. Any incoming fire from that enemy vessel will have to pass through the positioning of the sand cloud in order to hit the ship.
Now, this can be taken one step further. The gunner could program the ship's computer to manipulate the ship's hull grid to keep the sand cloud covering that position (in-between the ship and the enemy) no matter the orientation of the ship.
So, if the ship needs to flip over and slow down, or spin on its axis so that another turret faces the enemy, the ship's hull grid will keep that sand cloud in between the ship and the enemy at all times.
I'm pretty doggone sure this is how the sand caster is going to work in my game, anyway.
And, this definition doesn't violate any of the (thin) canon data on the use of sand casters.