IMTU both sandcasters and missile use the same type of launcher, or just Launcher (actually I call them MMD or GMD for magnetic mass driver and gravitic mass driver respectively). The Launcher is bascially just something that flings things into space, and can retrieve them as well if they are not too big or moving too fast.Originally posted by WJP:
Sandcasters....
CT says sand is fired in 50 kg cannisters.
Special Sup 3 says that standardized missiles mass 50 kg.
Could it be that a sandcaster is just a low velocity missile launcher?
Do you think that sand casters are just missiles with a "sand" payload?
I wonder if, in a pinch, ship's crew could jury-rig the sandcaster to fire normal missiles?
IMTU both sandcasters and missile use the same type of launcher, or just Launcher (actually I call them MMD or GMD for magnetic mass driver and gravitic mass driver respectively). The Launcher is bascially just something that flings things into space, and can retrieve them as well if they are not too big or moving too fast.Originally posted by WJP:
Sandcasters....
CT says sand is fired in 50 kg cannisters.
Special Sup 3 says that standardized missiles mass 50 kg.
Could it be that a sandcaster is just a low velocity missile launcher?
Do you think that sand casters are just missiles with a "sand" payload?
I wonder if, in a pinch, ship's crew could jury-rig the sandcaster to fire normal missiles?
My explaination is just "color" for the GM...decribing how the "shield" of the sand cloud is kept in position no matter which way the ship rotates during space combat, held there by the invisible electro-magnetic arms of the ship's hull grid.Originally posted by Jeffr0:
Okay... so given your best understanding of what's going on with sandcasters... how do you handle rules for them with Book 2 space combat?
My explaination is just "color" for the GM...decribing how the "shield" of the sand cloud is kept in position no matter which way the ship rotates during space combat, held there by the invisible electro-magnetic arms of the ship's hull grid.Originally posted by Jeffr0:
Okay... so given your best understanding of what's going on with sandcasters... how do you handle rules for them with Book 2 space combat?
How then do you account for the launchers being different prices (MCr 0.75 for missiles and MCr 0.25 for sandcasters)? They also have different TL modifiers in HG. Those two pieces of data suggest to me that they are separate and distinct pieces of equipment. What is left completely unspecified is whether the missiles and sand cannisters are dimentionally identical (though IMTU they are not).Originally posted by Ptah:
IMTU both sandcasters and missile use the same type of launcher, or just Launcher (actually I call them MMD or GMD for magnetic mass driver and gravitic mass driver respectively). The Launcher is bascially just something that flings things into space, and can retrieve them as well if they are not too big or moving too fast.
How then do you account for the launchers being different prices (MCr 0.75 for missiles and MCr 0.25 for sandcasters)? They also have different TL modifiers in HG. Those two pieces of data suggest to me that they are separate and distinct pieces of equipment. What is left completely unspecified is whether the missiles and sand cannisters are dimentionally identical (though IMTU they are not).Originally posted by Ptah:
IMTU both sandcasters and missile use the same type of launcher, or just Launcher (actually I call them MMD or GMD for magnetic mass driver and gravitic mass driver respectively). The Launcher is bascially just something that flings things into space, and can retrieve them as well if they are not too big or moving too fast.
WJP,Originally posted by WJP:
The point was that sandcasters are pretty vague in CT (or, really, any version of Traveller)...
True. It doesn't exactly fit any CT canon either.... and the explanation I'm using doesn't break any CT canon.
From 'special field cables' to 'flexible hull grid lines' to 'hull grid' is quite a jump, IMHO. Then again, the idea of a hull grid was not very well thought out. As some Great Old Ones have pointed out, DGP never quit their day jobs.The field cables on the jump ship in S9 are, imo, flexible hull grid lines (hull grid not on a hull).
WJP,Originally posted by WJP:
The point was that sandcasters are pretty vague in CT (or, really, any version of Traveller)...
True. It doesn't exactly fit any CT canon either.... and the explanation I'm using doesn't break any CT canon.
From 'special field cables' to 'flexible hull grid lines' to 'hull grid' is quite a jump, IMHO. Then again, the idea of a hull grid was not very well thought out. As some Great Old Ones have pointed out, DGP never quit their day jobs.The field cables on the jump ship in S9 are, imo, flexible hull grid lines (hull grid not on a hull).
Well, whatever the GOO's said about DGP, I'm a firm believer that DGP did Traveller better than ANY other producer to date, including GDW.Originally posted by Bill Cameron:
As some Great Old Ones have pointed out, DGP never quit their day jobs.
Beauty is in the eye of the beholder, of course, but from where I'm standing, I think it fits canon nicely. It fills in the vague holes with something that is Traveller-esque plausible.It doesn't exactly fit any CT canon either.
Aramis is incorrect (not entirely unusual, from what I've seen). The SOM specifically speaks to damaged hull grids. Up to 10% of a ship's hull grid can be damaged, and the ship can still jump.MT added the hull grid to Traveller's box of tricks and then, as Aramis pointed out, failed to allow for surface hits to damage and/or degrade a vessel's ability to jump.
Well, whatever the GOO's said about DGP, I'm a firm believer that DGP did Traveller better than ANY other producer to date, including GDW.Originally posted by Bill Cameron:
As some Great Old Ones have pointed out, DGP never quit their day jobs.
Beauty is in the eye of the beholder, of course, but from where I'm standing, I think it fits canon nicely. It fills in the vague holes with something that is Traveller-esque plausible.It doesn't exactly fit any CT canon either.
Aramis is incorrect (not entirely unusual, from what I've seen). The SOM specifically speaks to damaged hull grids. Up to 10% of a ship's hull grid can be damaged, and the ship can still jump.MT added the hull grid to Traveller's box of tricks and then, as Aramis pointed out, failed to allow for surface hits to damage and/or degrade a vessel's ability to jump.
WJP,Originally posted by WJP:
The SOM specifically speaks to damaged hull grids. Up to 10% of a ship's hull grid can be damaged, and the ship can still jump.
WJP,Originally posted by WJP:
The SOM specifically speaks to damaged hull grids. Up to 10% of a ship's hull grid can be damaged, and the ship can still jump.