Originally posted by flykiller:
</font><blockquote>quote:</font><hr />Anyone have any ideas?
I suppose that everyone has already realized that at distances of 1LS+ the relative bearing of the ships will change slowly no matter how fast they are accelerating? the sand-launching ship would have an easy time of keeping its sand between it and the opposing vessel presuming it isn't accelerating towards that vessel.</font>[/QUOTE]I can only see a casting ship's ability to keep sand "interposed" in two situations, regardless of the distance
1) During a direct stern-chase. And only the chasee will be able to do this; the chaser will not have this option available (if the chaser casts, the sand will drop behind right away). If the angle of attack is even a little off, all sand cast will immediately drop out of a useful position.
2) The casting vessel is under no acceleration other than the absolute minimum necessary to circle it's sand-cloud. (The moment it accelerates meaningfully, it leaves its sand-cloud behind.) In most tactical space combat games I have played,
"speed is life" is a maxim for success, and stopping dead is a good way to get your vessel destroyed. But, aside from such comparisons to artificial combat mechanics, a stationary opponent can be left behind by a vessel that maintains its velocity. If both ships (or fleets) are all 6G, then that side that maintains its speed, I feel, retains a tremendous advantage.
In all other situations I can think of, the casted sand is left behind.
If there are other scenarios in which a casting and accelerating ship can keep itself between a non-accelerating sand-cloud and an accerlating vessel, please describe it.