Spaceresearcher
SOC-12
Well so far, it's great to see positive comments and support but in all honesty and I hate to break this to everyone, it's only here on this forum, I'm reading or hearing of any good things at all about the mega huge T5 book.
To explain: Over 40 fellow Travellers (a handful I game with, the rest in various online sites such as this one), have very little to say about the tomb.
They find it:
1. Too full of rules they don't want and will never use(happy with CT and MT and MgT).
2. Some sections seem to be detailed but there not required and the sections they do want more on, are too thin.
3. It's breaking into the realm of "When does a game get so many rules that it's just not fun anymore?"
4. They will not be recommending it to any new player in order to uphold the good name of the Traveller legacy. (Worries and concerns of it turning new players off the game and the Traveller setting).
5. They can't be bothered correcting all the errors in it. (Of which they feel there are simply too many for the money they paid).
6. Not enough information on the actual Traveller universe to pin down the game.
7. They found the character generation system to be something that was simply unusable. (Which is sad because I happened to like the idea of all the new career paths etc).
8. The idea of requiring buckets of dice was not something they wanted in there games.
9. They didn't like the expansion on the tech levels etc because this is something they have firmly laid down in stone and used for years. Similar for other expanded rules.
10. Too many misc rules, not enough game presented. (They were looking for new additions to the Traveller universe).
There's more but those were the main points.
It's been making me think of another game that came out years ago(sorry fellow Travellers I'm not allowed to mention other game systems on this site, that's the policy on here) and it was so full of rules, it was imply unplayable.
While T5 is not as bad as this game, my own opinion for what it's worth is this:
The best RPG system's in the world are the ones where 'female' players will actually be interested and have a go. So far, I think I've met 2(one may be a guy) online players who actually like Traveller, the rest are males. Why? Because most female players, play games for fun and to socialise(I'm not being sexist here either and I'm an equalitarian this is just facts if your female and reading this). I can't blame them. Myself I like to play games to enjoy them and in the case of an RPG for the escape to live out ideas and explore places I simply couldn't go to any other way.
When I do this and 'equalitarian' players get together to have fun in the game, they want to be able to game without having to wait while rule 266 on starship travel is argued and agreed upon by several players for example. In short they don't want to be bored. Without doubt while some rules are necessary to maintain an order to the game, too many rules are simply boring.
So to conclude, Traveller should be fun and exciting. It's travel through the stars with not just a handful of core races but an unlimited by the imagination plethora of lifeforms and atmospheres to explore.
Traveller is a well established setting(although as I've discovered the frustrating part is that there's not one setting and everyone has all there own maps of the galaxy). The rules have been around for such a long time, it just seems too late to start changing the system to suit a massive pile of new rules that add little to no value to the actual original setting(which seems to be what most Travellers love the most. The good ol Third Emperium(just look at the continued success of the Mongoose Traveller line)).
Everything else seems to be read about, but no one actually uses it for gaming(Well perhaps some MT but no other editions to date(if you do, great for you but that's what I've seen so far).
Some of the most popular games in the world have the simplest rules. I wish I could give an example of some other SciFi RPG's which give terrific easy to get into rules and provide great games but I'm not allowed to mention other games on this site.
So to conclude, what really needs to happen in my firm view, is for the entire rules book, to become more of a story and a way to set out a lush and rich universe for players to explore and weave the rules(which should be straight forward, clear, error free and ready to role(requires play testing, the best RPG's in the world had a lot of play testing to ensure there success)play. The system should be emersive but not convoluted with complexities that make it feel like a number crunching session. In it's current state, T5 presents only a small sample of what the Traveller universe actually is. For old time players, I guess that's no big deal but seriously for the actual creator to set out the universe and pin it down would remove a lot of ambiguity, assumptions and to be honest guess work from many players.
Personally, I'll support a new T5 Version 2.0 book if the time is put into it but I'll have to read it first before I suggest it to fellow Travellers because honestly, I felt bad to back and spread the word on a product that simply didn't deliver to so many.
Finally(seriously this time), it's also come to my attention that explaining Traveller to a new person is no easy battle either and if they delve into all the different rules and systems there going to have lot's of questions and possibly even be confused. That's not just new players, even experienced players get confused at times with Traveller rules. If there is to be a new release and perhaps it will be a Kickstarter, then I have a suggestion that will provide a great money injector into the project even if a lot of folks don't want another T5 book(eg all the Travellers who wouldn't back it just for another book would back it for this).
Do a DVD or series of DVD's where the creator actually plays a game session with some other experienced players. Simply set up a couple of camera's(or even a single camera set at a decent position to see the gamers and the table) and play a full adventure or 2 etc, showing the world of Traveller fans how you actually play Traveller. It would provide more explanation and outlay the rules and players new and old alike would learn a great deal on playing Traveller. (Seriously I love watching other gamers play and seeing how people react to situations etc and I'm sure I'm not alone). It would be a filmography of a gaming session. That I would pay more for than the actual game itself by far and I think you would find many other Travellers and new comers to the game would also, so they could check out a definite RPG gaming session on Traveller played by the actual masters of the game system itself.
That's the best I can come up with for saving the T5 system and let me sign off by thanking Marc for all his hard work during the project(your video's where great as well and I could tell you have a lot of enthusiasm for this new game). My apologies if this is a dampner but as others have said, maybe it took a release like this to bring out the depth of Traveller and set a starting point for fleshing it out and getting it to be 'The Ultimate Edition Of Traveller' which is the overall noble goal.
To explain: Over 40 fellow Travellers (a handful I game with, the rest in various online sites such as this one), have very little to say about the tomb.
They find it:
1. Too full of rules they don't want and will never use(happy with CT and MT and MgT).
2. Some sections seem to be detailed but there not required and the sections they do want more on, are too thin.
3. It's breaking into the realm of "When does a game get so many rules that it's just not fun anymore?"
4. They will not be recommending it to any new player in order to uphold the good name of the Traveller legacy. (Worries and concerns of it turning new players off the game and the Traveller setting).
5. They can't be bothered correcting all the errors in it. (Of which they feel there are simply too many for the money they paid).
6. Not enough information on the actual Traveller universe to pin down the game.
7. They found the character generation system to be something that was simply unusable. (Which is sad because I happened to like the idea of all the new career paths etc).
8. The idea of requiring buckets of dice was not something they wanted in there games.
9. They didn't like the expansion on the tech levels etc because this is something they have firmly laid down in stone and used for years. Similar for other expanded rules.
10. Too many misc rules, not enough game presented. (They were looking for new additions to the Traveller universe).
There's more but those were the main points.
It's been making me think of another game that came out years ago(sorry fellow Travellers I'm not allowed to mention other game systems on this site, that's the policy on here) and it was so full of rules, it was imply unplayable.
While T5 is not as bad as this game, my own opinion for what it's worth is this:
The best RPG system's in the world are the ones where 'female' players will actually be interested and have a go. So far, I think I've met 2(one may be a guy) online players who actually like Traveller, the rest are males. Why? Because most female players, play games for fun and to socialise(I'm not being sexist here either and I'm an equalitarian this is just facts if your female and reading this). I can't blame them. Myself I like to play games to enjoy them and in the case of an RPG for the escape to live out ideas and explore places I simply couldn't go to any other way.
When I do this and 'equalitarian' players get together to have fun in the game, they want to be able to game without having to wait while rule 266 on starship travel is argued and agreed upon by several players for example. In short they don't want to be bored. Without doubt while some rules are necessary to maintain an order to the game, too many rules are simply boring.
So to conclude, Traveller should be fun and exciting. It's travel through the stars with not just a handful of core races but an unlimited by the imagination plethora of lifeforms and atmospheres to explore.
Traveller is a well established setting(although as I've discovered the frustrating part is that there's not one setting and everyone has all there own maps of the galaxy). The rules have been around for such a long time, it just seems too late to start changing the system to suit a massive pile of new rules that add little to no value to the actual original setting(which seems to be what most Travellers love the most. The good ol Third Emperium(just look at the continued success of the Mongoose Traveller line)).
Everything else seems to be read about, but no one actually uses it for gaming(Well perhaps some MT but no other editions to date(if you do, great for you but that's what I've seen so far).
Some of the most popular games in the world have the simplest rules. I wish I could give an example of some other SciFi RPG's which give terrific easy to get into rules and provide great games but I'm not allowed to mention other games on this site.
So to conclude, what really needs to happen in my firm view, is for the entire rules book, to become more of a story and a way to set out a lush and rich universe for players to explore and weave the rules(which should be straight forward, clear, error free and ready to role(requires play testing, the best RPG's in the world had a lot of play testing to ensure there success)play. The system should be emersive but not convoluted with complexities that make it feel like a number crunching session. In it's current state, T5 presents only a small sample of what the Traveller universe actually is. For old time players, I guess that's no big deal but seriously for the actual creator to set out the universe and pin it down would remove a lot of ambiguity, assumptions and to be honest guess work from many players.
Personally, I'll support a new T5 Version 2.0 book if the time is put into it but I'll have to read it first before I suggest it to fellow Travellers because honestly, I felt bad to back and spread the word on a product that simply didn't deliver to so many.
Finally(seriously this time), it's also come to my attention that explaining Traveller to a new person is no easy battle either and if they delve into all the different rules and systems there going to have lot's of questions and possibly even be confused. That's not just new players, even experienced players get confused at times with Traveller rules. If there is to be a new release and perhaps it will be a Kickstarter, then I have a suggestion that will provide a great money injector into the project even if a lot of folks don't want another T5 book(eg all the Travellers who wouldn't back it just for another book would back it for this).
Do a DVD or series of DVD's where the creator actually plays a game session with some other experienced players. Simply set up a couple of camera's(or even a single camera set at a decent position to see the gamers and the table) and play a full adventure or 2 etc, showing the world of Traveller fans how you actually play Traveller. It would provide more explanation and outlay the rules and players new and old alike would learn a great deal on playing Traveller. (Seriously I love watching other gamers play and seeing how people react to situations etc and I'm sure I'm not alone). It would be a filmography of a gaming session. That I would pay more for than the actual game itself by far and I think you would find many other Travellers and new comers to the game would also, so they could check out a definite RPG gaming session on Traveller played by the actual masters of the game system itself.
That's the best I can come up with for saving the T5 system and let me sign off by thanking Marc for all his hard work during the project(your video's where great as well and I could tell you have a lot of enthusiasm for this new game). My apologies if this is a dampner but as others have said, maybe it took a release like this to bring out the depth of Traveller and set a starting point for fleshing it out and getting it to be 'The Ultimate Edition Of Traveller' which is the overall noble goal.