At even fairly long distances, movement isn't that interesting. It's very predictable. Any massive burns to change vector are still within predictable parabolic patterns (and make it way easier for sensors to lock).
I'd remove movement as the interesting part of combat except at extremely close ranges.
Even modern sensors can pick up very small objects, very far away, as long as they're "hot." Add a couple TLs to it and who knows what sensor distance is.
I'd remove movement as the interesting part of combat except at extremely close ranges.
Even modern sensors can pick up very small objects, very far away, as long as they're "hot." Add a couple TLs to it and who knows what sensor distance is.