• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.

Scoundrels of Brixton

Boondock

SOC-5
Hello, my name's Adam and I'm a writer and developer for Scoundrels of Brixton, a series of crime-themed, science-fiction role-playing game supplements, designed for referees running homebrew Cepheus Engine or Traveller campaigns.

The first issue recently became available on DriveThruRPG and from the publisher, RPG Ramblings. I appreciate the opportunity to share details with the forum.

https://www.drivethrurpg.com/product/448630/Scoundrels-SD1-Under-A-Hard-Sun

https://rpgramblings.com/product/scoundrels-of-brixton-under-a-hard-sun/

Here's a brief synopsis from the back cover:

"The Brixton solar system is overrun with corrupt governments, shady corporations and gangsters who prey on downtrodden inhabitants. An environment for referees seeking to inject crime and mayhem into their campaigns, and for player characters who behave like space-going miscreants.

"Using the Cepheus Engine, Scoundrels of Brixton can be inserted into almost any sci-fi rpg setting. SD1: Under a Hard Sun is the first in a planned series of zines. Each issue is rich in lore, NPCs, scenarios and other resources for referees to develop adventures in the far future."

The first issue in the Scoundrels of Brixton series launched in the spring after a successful Kickstarter campaign. The second issue in the series is nearly complete and scheduled for another Kickstarter this fall.

Here's link to an objective review posted by one of the Kickstarter backers, which might be helpful:

https://rockymountainnavy.com/2023/...ones-adam-kovac-thatohora-rpg-ramblings-2023/

Again, thanks for letting me spread the word about this new sci-fi TTRPG setting. And feel free to reach out if there's any questions.

Adam
 
PROJECT UPDATE:

Scoundrels of Brixton, SD2: The Clean Hands, is in final development and on track to launch on Kickstarter the final week of September. The final proofs are in the editing stage, with advanced review copies headed to reviewers very soon.

For the second issue in the series, we tried to crank it up a notch. There's a devious smuggling firm on the lookout for new henchmen, a company town rife with corruption, even more challenging missions and dubious NPCS, all in a high-quality, compact format similar to the classic, little black books.

Here's a link to the Kickstarter. Click "Notify" to help boost the project and receive a reminder email when the campaign starts.

https://www.kickstarter.com/projects/1580058713/scoundrels-of-brixton-issue-2?ref=ed0a8o

We're confident referees will find this to be a very useful and entertaining Cepheus Engine product. I'll post more reviews and updates when available. As always, thanks for letting me share.

Adam
 
That's a wrap! The Kickstarter for Scoundrels of Brixton: Issue 2 finished strong. I'll post an update when retail copies are available on DriveThruRPG and from the publisher. Appreciate the support and the opportunity to spread the word about this Traveller/Cepheus Engine setting.
 
The first issue in the Scoundrels of Brixton series landed a solid review in EnWorld:

 
Scoundrels of Brixton, Issue #2, is now available on DriveThruRPG, with even more dubious NPCs, challenging missions, new weapons, a vehicle and bestiary to make your sci-fi adventures criminal. If you missed the Kickstarter, here's your chance to dive into this Traveller/Cepheus Engine setting.

 
Scoundrels of Brixton was featured on the latest episode of SAFCOcast. Bob is a fantastic host and it's always a treat to chat (in my case, ramble) about all things Cepheus Engine/Traveller. Truly grateful for the interest and support.

 
Nominations for the CRIT Awards are open! If you're a fan of the Scoundrels of Brixton series, please nominate RPG Ramblings Publishing in the Best Supplement or Third-Party Content category. Thank you in advance for all your support!

 
Adam - Well I like the name. I think Scoundrels of Brixton (SoB) has a good ring to it and I like the whole concept too as set out in the 3 books (ie: Scoundrels: Making Your Game Criminal + Scoundrels Of Brixton: Under A Hard Sun + Scoundrels Of Brixton: The clean Pair Of Hands). The acronym SoB is a nice touch as well.

There are of course other games out there that deal with playing criminals, but not all that many and most of those have some kind of issue...

  • Blades In The Dark (BiTD) is probably the quintessential criminal's game. But the thing is if you like 2d6 games BInTD is a very different system and a real challenge (at least for me) to convert. It also lacks the Sci Fi element which increases any conversion work further. I've looked at it and decided it was not worth all the effort.
  • Also Independence Games do a supplement called Outlaw: Crime In The Clement Sector (OCiCS). This introduces more detailed Criminal careers, offers some plot seeds and some gangs and other goodies. But, as you'd reasonably expect, it's an add on to play in Clement Sector where the focus is more on general space opera type of adventure rather than crime. I think it's more Traveller than Hostile - it lacks that feeling of nasty, grubby desperation if you know what I mean.
  • There are also several non Sci-Fi related crime focused games out there (eg: Vice Squad: Miami Nights, SibirPunk, Crime Network, Cartel, Streets of Bedlam, Wiseguys and Tropicana spring to mind). There are others as well. However the problem here is if you like 2d6 games then again you need to think about converting most of them. Just as importantly, they are mostly set in a dystopian present or near future. So to make them fit into a Sci Fi setting further into te future (eg: other planets, aliens, FTL travel, gravitics, androids etc.) will take quite a bit more work.
  • Then there is Zaibatsu. This is Zozer Games take on a convergence of the corporate and criminal world (some say it's already happened - lol) in a future earth. It is comprehensive, fully 2d6 compatible, well thought out and full of good ideas. It is also part of the Hostile setting (and therefore Cepheus Engine compatible too). So is it perfect? It would have been my go to game for a criminal focused RPG but it isn't perfect because it has a bit too much chrome, gadgets and glitz and lacks that grimy, compromised and nasty feel of other Hostile games that is probably inherent in any believable criminal focused game.
Note: I've deliberately not mentioned any CyberPunk games of which there are plenty to choose from (SibirPunk and Zaibatsu are the nearest) because I don't think they too really fit the feel of grimy, ambiguous crime ridden experience that's being discussed here, again more a high tech, glamorous, automated future. However, it's a bit ironic that what would have been considered dystopian perhaps 20 to 30 years ago, now looks like a more utopian future when seen from the 2020s.

So is Zaibatsu enough? Probably not if you want a fair simulation of nasty criminality. What the SoB line promises is something a lot more focused and probably grittier too. As well as being Cepheus Engine compatible it sounds like it would also right at home in a Hostile setting too. Anyway, I'll be buying all the 3 books (ie: Scoundrels: Making Your Game Criminal + Scoundrels Of Brixton: Under A Hard Sun + Scoundrels Of Brixton: The clean Pair Of Hands). Hope these thoughts are helpful - Tim
 
Adam - Well I like the name. I think Scoundrels of Brixton (SoB) has a good ring to it and I like the whole concept too as set out in the 3 books (ie: Scoundrels: Making Your Game Criminal + Scoundrels Of Brixton: Under A Hard Sun + Scoundrels Of Brixton: The clean Pair Of Hands). The acronym SoB is a nice touch as well.

There are of course other games out there that deal with playing criminals, but not all that many and most of those have some kind of issue...

  • Blades In The Dark (BiTD) is probably the quintessential criminal's game. But the thing is if you like 2d6 games BInTD is a very different system and a real challenge (at least for me) to convert. It also lacks the Sci Fi element which increases any conversion work further. I've looked at it and decided it was not worth all the effort.
  • Also Independence Games do a supplement called Outlaw: Crime In The Clement Sector (OCiCS). This introduces more detailed Criminal careers, offers some plot seeds and some gangs and other goodies. But, as you'd reasonably expect, it's an add on to play in Clement Sector where the focus is more on general space opera type of adventure rather than crime. I think it's more Traveller than Hostile - it lacks that feeling of nasty, grubby desperation if you know what I mean.
  • There are also several non Sci-Fi related crime focused games out there (eg: Vice Squad: Miami Nights, SibirPunk, Crime Network, Cartel, Streets of Bedlam, Wiseguys and Tropicana spring to mind). There are others as well. However the problem here is if you like 2d6 games then again you need to think about converting most of them. Just as importantly, they are mostly set in a dystopian present or near future. So to make them fit into a Sci Fi setting further into te future (eg: other planets, aliens, FTL travel, gravitics, androids etc.) will take quite a bit more work.
  • Then there is Zaibatsu. This is Zozer Games take on a convergence of the corporate and criminal world (some say it's already happened - lol) in a future earth. It is comprehensive, fully 2d6 compatible, well thought out and full of good ideas. It is also part of the Hostile setting (and therefore Cepheus Engine compatible too). So is it perfect? It would have been my go to game for a criminal focused RPG but it isn't perfect because it has a bit too much chrome, gadgets and glitz and lacks that grimy, compromised and nasty feel of other Hostile games that is probably inherent in any believable criminal focused game.
Note: I've deliberately not mentioned any CyberPunk games of which there are plenty to choose from (SibirPunk and Zaibatsu are the nearest) because I don't think they too really fit the feel of grimy, ambiguous crime ridden experience that's being discussed here, again more a high tech, glamorous, automated future. However, it's a bit ironic that what would have been considered dystopian perhaps 20 to 30 years ago, now looks like a more utopian future when seen from the 2020s.

So is Zaibatsu enough? Probably not if you want a fair simulation of nasty criminality. What the SoB line promises is something a lot more focused and probably grittier too. As well as being Cepheus Engine compatible it sounds like it would also right at home in a Hostile setting too. Anyway, I'll be buying all the 3 books (ie: Scoundrels: Making Your Game Criminal + Scoundrels Of Brixton: Under A Hard Sun + Scoundrels Of Brixton: The clean Pair Of Hands). Hope these thoughts are helpful - Tim
Tim,

Appreciate the post and I hope you enjoy adventuring in the Brixton System. Jeff Jones (yup, huge Clash fan) came up with a fantastic sci-fi/crime setting and it's been a privilege to take the lead writing the series. We're working hard on the next installment and I think it'll be another super-useful Cepheus supplement. I'll make sure to update before the issue goes to Kickstarter in a few months. Thanks again.

Adam
 
Recommendation for anyone considering purchasing the Scoundrels series: All the previous supplements can be added as a bundle whenever the latest issue goes to Kickstarter, and it should be a lower price than the retail cost, fyi.
 
Listening to the SAFCOcast interview now and I am very disappointed to find out you're not English. But I appreciate you homage the only band that matters. I backed the kickstarter naively assuming that you were Brits taking the mickey out of the Brixton Lads... And the ginger on the cover...

But you're not Blokes! You're a bunch of Yanks, of my own demographic... middle aged vanilla American nerds who started with three LBBs in the 80's.

It's a nice product which illustrates how much a referee can do in one solar system. Thumbs up!

Question regarding your profile:
The Boondocks
or
Boondocks Saint
or
Yes / Other
 
Listening to the SAFCOcast interview now and I am very disappointed to find out you're not English. But I appreciate you homage the only band that matters. I backed the kickstarter naively assuming that you were Brits taking the mickey out of the Brixton Lads... And the ginger on the cover...

But you're not Blokes! You're a bunch of Yanks, of my own demographic... middle aged vanilla American nerds who started with three LBBs in the 80's.

It's a nice product which illustrates how much a referee can do in one solar system. Thumbs up!

Question regarding your profile:
The Boondocks
or
Boondocks Saint
or
Yes / Other
Thanks for the post and thumbs up. Hope you enjoyed the podcast episode. Nope. Not Englishmen. Two Americans, one of whom really, really, really likes The Clash. As for the profile name, Boondock was my platoon's "Hollywood" call sign during our tour in Afghanistan.
 
All - A few weeks back I commented on what I perceived to be the potential of Scoundrels of Brixton for a criminally focused 2d6 Cepheus / Hostile game. At the time I didn’t have copies of the games – I’d just seen the previews, read a review and seen the notes provided by the author so information was both fragmentary and second hand.

Since then I’ve bought copies of the rule supplement Scoundrels: Making your Game Criminal and the 2 background supplements Scoundrels of Brixton SD1: Under A Hard Sun and Scoundrels of Brixton SD2: The Clean Hands. So I thought I would write a partial review of Scoundrels. It is partial in both senses of the word. It is partial in the sense that this is not a full review of every aspect of the game because I’ve focused more on Scoundrels than SD1 or SD2 and also I have subjective opinions on the game. All 3 books are written by Jeffrey Jones and published by RPG Ramblings and available from: https://rpgramblings.com/store/). There also appears to be an SD3 supplement coming out eventually as well, but I have no further details on this.

SCOUNDRELS – Scoundrels I would describe Scoundrels in several ways. It is a set of mini rules, random tables and detailed background to allow a GM (or even solo play) to create criminal focused games in a modern or sci fi setting. The book is divided into 3 sections (The City, Crime and New Rules). Each occupies about a third of the book with the full book coming in at 92 pages of approximately A5 size. The text is quite small so, overall, there is a lot of information crammed in. The City and Crime are system neutral, though there is often use of d66 tables we are familiar with. So they would be very easy to use in a Cepheus / Hostile game.

The City section describes an unnamed city somewhere in the modern, or future, world. The different districts are sketched out with interesting locals you might meet there. Significant Institutions are described with more characters connected to them and finally the major Factions, essentially criminal gangs, that operate in the city.

The Crime section allows a GM to set up a criminal adventure, called a Score or Job in the book, with tables for:
  • Lists of common economic activity, really just crimes or rackets, in the city.
  • Friends and rivals the players might meet or want to avoid.
  • Background specialists that the Players might need to help them complete a Job.
  • Locations that the Players might visit during the game.
  • Complications that will inevitably arise as they go about their business.
  • Crimes that might be attempted by the Players.
  • Advice on Adventure Creation for the GM.
  • A list of Job Seeds to get the Players’ first Job underway.
The New Rules section includes a simplification of several Blades In The Dark rules, which themselves focus on criminal games but in a lot more detail. The New Rules are intended to supplement an existing set of rules such as Cepheus / Hostile, rather than stand alone as Blades does. Due to the origin of these rules, there are frequent use of d6 tables and dice pools and as such these do not at first glance seem to fit easily into a 2d6 game. However these rules are so straightforward, and quite interesting too, so can easily be adapted as house rules and I think are worth the effort. The rules include:
  • Dice Mechanics that describe the use of dice pools in the add on rules that follow. These are totally incompatible with 2d6 mechanics as they stand. The dice pool mechanic is used in most of the rules that follow, typically through Advantages or Disadvantages or a simple d6 roll. This seems to be a significant problem at first glance, if you are keen to stay with 2d6 mechanics. However the rules are simple and it is easy to understand the effects, which typically create advantageous or disadvantageous rolls. So I think that by regarding the Advantages and Disadvantages as plus or minuses to a 2d6 roll, instead of as part of a dice pool, then they can be easily converted to rules we are familiar with.
  • Abstracting Money – this describes a simple money system to eliminate bookkeeping. this might be useful sometimes.
  • Engagement – This is a simple way of bundling together a whole set of player activity including movement, preparation, actions, skill rolls, results (eg: casing a joint, forcing entry, sneaking about, getting away etc.) that altogether would make up a complete Job. To those of you familiar with Cepheus Solo or Hostile Solo you might recognise the similarity of this rule to “The Plan” or “Scene Resolution” which Engagement resembles. As such I intend to use the Cepheus / Hostile rule instead and ignore Engagement.
  • Fortune – This is essentially a Luck mechanic. It is intended for a wide range of uses, often by the GM, to decide a random outcome in a situation where a Skill roll isn’t appropriate. This may also be used to determine the outcome of activities remote from the Players.
  • The Crew – this is a rule to determine the relationship between the Players’ Crew (ie: criminal gang) and other gangs, law enforcement, institutions etc. A useful minor addition.
  • After The Job – this is a set of simple steps that tie all the New Rules together.
  • Procedure – This is a simple rule to determine how much the Players’ make from a successful Job.
  • Heat – This is a rule to determine how much notice others (eg: rival gangs, law enforcement, corporates, victims etc.) take of the Players’ after they have completed their job. This is a great little rule and would make a great add on to the Cepheus / Hostile “The Plan” or “Scene Resolution” rules.
  • Entanglements – This further develops the aftermath of a Job and is great for generating side adventures or seeds for whole new adventures. Again, it would be a useful add on to the Cepheus / Hostile “The Plan” or “Scene Resolution” rules.
  • Downtime – a set of mini rules on what Players’ might get up to between Jobs and easy to integrate into either Cepheus or Hostile.
  • Blades Conversion – Notes on using these simple rules with the original Blades game.
  • Playbook Changes – Further notes to integrate the rules into a Blades game.
SCOUNDRELS OF BRIXTON SD1: UNDER A HARD SUN – this is the first supplement for Scoundrels. As such it is much more closely designed to fit into a conventional 2d6 game, with most stats Cepheus / Hostile compliant. The only anomaly I could spot was the weird sub sector map, which doesn’t seem to have a name, in which the Brixton system can be found. SD1 is a typical system supplement that provides colour with local history, sub sector map, Brixton System schematic, description of the main planet Deluvia, details of the biggest Deluvian settlement called Sky City and finishing with a short list of possible missions in the system. Overall a useful addition if you decide Scoundrels is a good game.

SCOUNDRELS OF BRIXTON SD2: THE CLEAN HANDS – This is a further supplement that details the eponymous Clean Hands gang as a potential gang that the Players could join or run. Factions opposing the gang, along with some suggested missions and some new gear and creatures are added to further develop play in the Brixton system.

OVERALL – The tone of all 3 supplements is no nonsense, full of detail and very game-able. The tone is gritty and reasonably realistic and especially suited to a Hostile setting. So I would say the Scoundrel rules supplement itself would be a great addition for any GM and Players that want to play criminal Cepheus / Hostile games. A little work is needed to integrate it into 2d6 mechanics, but not much and the results will probably be worth it for the extra fun they will create. The SD1 and SD2 background supplements are more mainstream 2d6 with no further Scoundrel rules. If you are hooked by Scoundrels then you may want these as well, but they are not essential.

I hope this updated and independent review was helpful.

Tim
 
Fantastic review of the Scoundrels of Brixton series from The Gaming Gang. Check out the video to learn more about these Cepheus/Traveller supplements. Issue three is on track to launch on Kickstarter this summer. I'll try to post a preview of the cover when available!

 
Back
Top