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Scoutcat Companion Animal

sabredog

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These have been used IMTU for a long time now and I've occasionally mentioned them here, so I figured I might as well share the beastie.

They have been run as an NPC by myself in games past, but I suppose if someone wanted to expand the concept a bit they could use the Robots rules to run one as a player character, which might be fun.

You may think the price is high but I don't want the things to be commonly available to the public. To get one if you are outside the Scouts is really to either find one in the open market that some Scout is selling and never activated (so the imprinting and learning programs haven't been used already), or get one from the manufacturer if there is an overstock.

Once the animal is taken out of the freezerbox and activated the programs in the initial boot up will imprint the owner to the Scoutcat, as well as begin the learning routines for languages and environmental skills like walking, climbing, etc.. The initial routine needs about 24 hours to bring everything up to full operations, during which the animal will thoroughly explore and test it's environment and engage in periodic conversation - which becomes more complex as time goes by.

The striped tabby base was chosen by marketing after research into the most comforting and "friendly" patterns, colors, and type of cat breeds. So you can have any kind of cat you want as long as it is a striped tabby.




Scoutcat


Tabby stripe base with oversized eyes. Datalink jack at the base of the neck on the upper side allows to live link to communications systems and other electronic equipment lacing useable controls (such as pressure pads and many touchscreens). The jack is covered and not accessible by the cat, however.

UPP= 1B166(no SS)

Quadruped / semi-manipulative front paws / standard tail
Mass = 2kg
Carnivore Digestion + Secondary Batteries
Standard Respiration & Environmental Requirements

Larynx for Speech / Alloy Teeth / Alloy Retractile Claws / Enhanced Medical Assist ("Medipurr")

Non-fertile male or female as requested by assigned Scout

Weapons = Alloy Teeth (-2 damage) Alloy Retractile Claws (Normal damage)

Senses: Enhanced : Night Vision in UV to IR, Smell, Low Decibel
Hearing, Tracking Smell, Taste,
and Telescopic Vision

Skills = Commo-2
Recon - 2
Sensors - 1


Scoutcats were developed by Sendai-Geneteknika, GmbH as companion animals for Scout single-ship operators on extended missions. The animal is commonly programmed to the Scout's individual tastes to allow for meaningful companionship through the animal interacting in the Scout's hobbies and interests. The cat is capable of learning and developing a personality that has a tendency to become closer to the Scout's own, but this actually enhances its mission. It does sometimes provide for much amusement among Scouts depending on the group personality of the "Team".

The cat can use most controls on communications and computer equipment on a ship, but manipulation of large objects, such as steering wheels, are beyond its physical capabilities. Because they have a larynx, Scoutcats can speak and will have a vocabulary and ability to communicate beginning at the approximate level of a human 6 YO, and then expand through personal interaction with the Scout it is imprinted to approximately that of a 9YO. This allows the cat to function as an emergency communications specialist and have a meaningful verbal interaction with the Scout, though other individuals may not relate well to the animal depending on their experience.

The "medipurr" enhancement aids the Scout teamed with it to heal, relax, sleep better and more consistently, and resist disease by boosting the immune system. The game rule for this is a healing rate increase of 1 Attribute point regained per day when injured or ill. This is in addition to any other healing.
Scoutcats are internally equipped with a 100 PWR radio communications device set for subvocal transmission and reception directly through the cat's mandible. Communications with the set will be silent to anyone near the cat. The communications system provides a remote datalink to the Scout's pocket computer (or other communications/computer setup) and allows the Scout to then 'see' through the Scoutcat's eyes and 'hear' through its ears for recon purposes. The communications system is rechargeable, using the motion of the cat (breathing, locomotion, stretching, etc.) to provide charging power.

The datalink jack in the back of the cat's neck allows the system to be upgraded by swapping out additional sensor and/or communications equipment such as more powerful communicators, jammers, recording devices, and EMS detectors. It also provides a means to charge the Scoutcats's internal batteries if needed in a hurry (about 1 hour using a standard electrical source).

A lightweight remote manipulator harness for the animal plugs into the link so the Scout can use the waldo system in the device to operate equipment the cat could not otherwise, which is highly useful in emergency situations involving hazardous environmental conditions. The remote manipulator claw can only support up to 1 kg mass, but it isn't intended for much more than providing a remote hand with a longer reach for the Scoutcat. It cannot be used for firing a weapon. At all. Ever. No.

The cat comes in a freezerbox similar to a low berth capsule and will imprint on the first activation to its owner/handler. The cat also comes with a remote manipulator harness, instructions manual, and warranty. The lifespan averages 20 years and the animal is self-sufficient for most maintenance involving the organic components, since it is essentially an organic cat with cyborg components. The cybernetic side of the cat will require specialized skill and tools for repair and periodic tune-ups. The Scoutcat eats any protein-based food a Scout will and excretes less than a normal cat does due to a very efficient digestive system - something handy on a small Scout Ship.

TL-10 Price: 75,000Cr.
 
I already have neopets, but I had not considered a 'service animal' for Scouts. Well done.

How does the scoutcat interact with other scoutcats and how do normal cats react to them? Normal dogs?
 
OK, are these purpose-bred felines with cybernetic enhancements?

Genetically engineered felines with cybernetic enhancements?

Artificial life-forms designed to appear & act like felines?
 
OK, are these purpose-bred felines with cybernetic enhancements?

Genetically engineered felines with cybernetic enhancements?

Artificial life-forms designed to appear & act like felines?

LOL...all of the above?

Somewhere between numbers 2 and 3, actually. They are genetically developed and grown around the cybernetics in the creche, and then decanted. After testing to make sure everything works OK, they are "frozen" in their freezerbox for storage until assigned to their Scout.

If you didn't look closely at the front paws, nor try to engage it in conversation, the Scoutcat would look and seemingly act (right down to grooming behavior and naps) just like a big tabby cat, and you'd probably never know the difference. That's part of the design goals; to make it as lifelike as possible so as to cue emotional responses in the human Scout to help keep them mentally healthy on long missions along, and in times of high stress. A comfort animal, but far more durable and useful.

They are cats, enhanced biologically as well as cybernetically. Since I'm not a future cyberneticist growing these things that's the best I can do with handwaving and technobabbling.[/QUOTE]
 
I already have neopets, but I had not considered a 'service animal' for Scouts. Well done.

How does the scoutcat interact with other scoutcats and how do normal cats react to them? Normal dogs?

Good question. The dogs would treat them like a cat and give chase I imagine. At least in my game they would if for nothing but comic effect. Another cat wouldn't treat them at all like a real cat. They would likely be threatened by something that looks and sorta smells right, but is deep in the cat version of the uncanny valley.
 
I already have neopets, but I had not considered a 'service animal' for Scouts. Well done.

How does the scoutcat interact with other scoutcats and how do normal cats react to them? Normal dogs?

There is also a Neopard panther analog "K-9" for recon Marines available for the brave.
 
Good question. The dogs would treat them like a cat and give chase I imagine. At least in my game they would if for nothing but comic effect. Another cat wouldn't treat them at all like a real cat. They would likely be threatened by something that looks and sorta smells right, but is deep in the cat version of the uncanny valley.

Ok, and scoutcat to scoutcat?
 
They probably roll their eyes at each other while sitting in the laps of their Scouts, who are telling their usual tales of wild-eyed adventure and heroism. They will recognize each other for what they are and probably talk to each other while their Scouts do.

Each develops as an individual and with a unique personality because those attributes develop in tune to the assigned Scout's interests, conversations, emotional and intellectual traits and needs, and shared experiences. The major reason for the critter is that is becomes a useful companion to a Scout on a year-long (or more) survey/exploration mission. If he likes chess, the Scoutcat will develop a taste for it. Appreciate single malt scotch? So will the cat, and it will help with the distilling.

Those sorts of things are about 70% of its job, with the remaining being medical /psychological diagnostic and aid, and technical support within the cat's programmed and physical limitations. IMTU the Scouts figured that crewmen who were on solo (and sometimes even on multi-crewed but small ships) missions for a long time (more than 4-6 months) needed to have someone to talk to, work with, and just have as a friend at times when things got lonely and depressing.

Because it defeated the point of a small, inexpensive, single-man ship packed to the gunwales with instruments and science gear with one guy somewhere in the middle to have a second human-sized crewman, the idea for a small animal came up. The cat doesn't take up much room, is pretty self-sufficient (in that way that cats are and dogs or other animals are not), and has some valuable physical attributes for a spaceman.

Like the purr being medically enhanced and tuned for both comfort and physical healing...it helps the Scout sleep as the cat adjusts its own purr, temperature, and even breathing to help the Scout reach deep REM sleep and stay there. It all reduces nightmares and tension. Recently, the purr of real cats has even been looked at as something that can be used for healing so I guess I that was my one psychic prediction.

Now the cat does these things not because it is consciously doing so in a self-aware way, like if you were driving a car. It's programming on both the hardware and wetware sides, exploiting natural instincts and behaviors. The cats are intelligent and self-aware, but they have a more child-like emotional IQ to support their desire to play, even serious "play", after maturation. That is important to their mission.

They can communicate quite effectively and with a wide vocabulary that can work for a wide array of possible subjects and levels of intellectual engagement - but just don't expect some Masters dissertation on art or something. It will talk about that....but it will be more in the role of the student to the Scout's teacher. That's another important feature: nobody wants to be lectured by their cat and it was found that on long missions the Scouts and cats who were in a more equal intellectual contest over something tended to end with "the cat being put out for the night". In the Scout/teacher or mentor and cat/student or helper modes it made things more congenial.

This was only for the non-technical skill side: for the programmed functions of communications, sensor use, and computer or navigation computations the Scout, it was found, treated the cat more like a furry computer and didn't bring the sort of ego-involvement to the table that personal interest sharing did.

Soooo....all this babble boils down to the usual AI question: are they alive actual intelligent beings are? That depends on how you define that. Do they have to be creative? Do they have to imagine a future for themselves and seek to develop towards it? I dunno, but since I've known people in my time who don't even fit those two categories I think it's a more complicated subject than a made-up smart cat for a Scout character to have as a friend in a scifi RPG.
 
Oh they get to keep them. The Scout pays for the cat over the term of service he is assigned one. Regular, small deductions out of the paycheck. Not every Scout gets one, though, just the ones selected for the long-range deep survey missions on a regular basis.
 
...and I have to make this stuff up as we go here, since in games nobody wondered about any of these details. They just wanted a cat for an NPC buddy to ride shotgun on the scout ship's sensors and comms, and I made this beast.

You're seeing the rest of the details as I sort of free-associate them here for you, so there's plenty of room for improvement.
 
I quite like it, especially what some might consider the "vague" parts. The scoutcat's abilities are whatever the adventure or campaign requires.

The beastie's ability to use keyboards made me think of the old "Purloined Letter" gambit. Imagine if finding the information you needed from that missing scout depends on coaxing Mr. Tiddles into typing...

Lord knows I'm a gearhead. However, when you start counting rivets - or in this case fur follicles - it's time to take a breather!

This latest animal along with all the previous discoveries by "Scout Vicky" are excellent additions to any session. Thank you for sharing them with us.
 
I quite like it, especially what some might consider the "vague" parts. The scoutcat's abilities are whatever the adventure or campaign requires.

The beastie's ability to use keyboards made me think of the old "Purloined Letter" gambit. Imagine if finding the information you needed from that missing scout depends on coaxing Mr. Tiddles into typing...

Lord knows I'm a gearhead. However, when you start counting rivets - or in this case fur follicles - it's time to take a breather!

This latest animal along with all the previous discoveries by "Scout Vicky" are excellent additions to any session. Thank you for sharing them with us.

I'm a ref, it's my JOB to know how stuff works and anticipate common occurrences such as what happens with scoutcats when the scout is retired or not on an isolated mission.

Such cats would be useful onboard free traders as well, for short crews standing watches and passenger comfort.

Neopets or robots are required character items IMTU. They exist less for storyline and more for 'side story', where say I have to play out an event with 1-2 players outside of the others.

I can pick one of the others' characters and create a side story for comedy relief or keeping them busy with one of the players assuming the role of the character's pet/bot. Why Mr. Tiddles is in a snit, or what happens when the crazy barbot starts serving Megabsinthe or blabbing imparted drunken secrets, etc.

This from the typical Star Trek side story per episode.
 
I'm a ref, it's my JOB to know how stuff works and anticipate common occurrences such as what happens with scoutcats when the scout is retired or not on an isolated mission.

Dang I must be doing it wrong since I treat the game more like an entertaining hobby and way to tell stories to friends. No wonder my fellow players throw things at me when I have to run something off the cuff with no warning because some idiot did something totally unexpected.

See, this is why I dropped off the boards for a while when I got tired of someone I don't know and never will complaining that something I made up for a game they'll never be in wasn't 'right'.
 
I quite like it, especially what some might consider the "vague" parts. The scoutcat's abilities are whatever the adventure or campaign requires.

The beastie's ability to use keyboards made me think of the old "Purloined Letter" gambit. Imagine if finding the information you needed from that missing scout depends on coaxing Mr. Tiddles into typing...

Lord knows I'm a gearhead. However, when you start counting rivets - or in this case fur follicles - it's time to take a breather!

This latest animal along with all the previous discoveries by "Scout Vicky" are excellent additions to any session. Thank you for sharing them with us.

Thanks! I really appreciate that. It makes spending the time to post these things worth it. I have a Kuklakan and a Sandgrab coming up next from Victoria's tales of hair-raising adventure, I'll try to get them done to the board's standards in a day or two. The first is an aquatic beast with an interesting lifecycle and the latter, a monster that turned the tables on its would-be exploiters and ate a colony. Both are player-tested and player-...I dunno if 'approved' is the right word but they did have fun during all the screaming and gunfire.
 
Dang I must be doing it wrong since I treat the game more like an entertaining hobby and way to tell stories to friends. No wonder my fellow players throw things at me when I have to run something off the cuff with no warning because some idiot did something totally unexpected.

See, this is why I dropped off the boards for a while when I got tired of someone I don't know and never will complaining that something I made up for a game they'll never be in wasn't 'right'.

Ummm. What?

Who said I said you weren't doing it 'right'.

Not me, I virtually never get into these sort of issues or questions as an entertainment taste is just that and irreconcilable and pointless to argue preferences beyond stating them.

Although I think it's worth posting on just as different viewpoints or ways to approach the game.

Mechanics for a particular outcome as a toolbox, somewhat arguable, but again ultimately taste.

To the extent I was asking about the cats, I was exploring what you had figured out for them. Siince you had gone to the trouble and detail of figuring out their purpose, programmed behavior, capabilities and tendencies I was asking the creator of a really cool thing what some additional common situational parameters would be.

If I didn't think it was cool as heck and obviously I am already very much on this wavelength, to the point I already had things like this around, I wouldn't have bothered.

Now then yes I DO tend to think/overthink 'how things work', partially as a gearhead geekercise, but also to render a descriptive universe where I am able to jump 'in character' with different mindsets or ref expositions of just what happened or how equipment works (which as tech goes up, very much become characters themselves). And, that's me- not a methodology for everyone.

Wish you wouldn't take a simple exploration as backseat critiquing of your ref approach, or blow up at it.
 
I have a Kuklakan and a Sandgrab coming up next from Victoria's tales of hair-raising adventure, I'll try to get them done to the board's standards in a day or two. The first is an aquatic beast with an interesting lifecycle and the latter, a monster that turned the tables on its would-be exploiters and ate a colony.


While both sound "delightful", I suspect I'm really going to like the Sandgrab!

Will the board's favorite xeno-zoologist be providing the customary art work too? hint-hint
 
Ummm. What?

Who said I said you weren't doing it 'right'.

Not me, I virtually never get into these sort of issues or questions as an entertainment taste is just that and irreconcilable and pointless to argue preferences beyond stating them.

Although I think it's worth posting on just as different viewpoints or ways to approach the game.

Mechanics for a particular outcome as a toolbox, somewhat arguable, but again ultimately taste.

To the extent I was asking about the cats, I was exploring what you had figured out for them. Siince you had gone to the trouble and detail of figuring out their purpose, programmed behavior, capabilities and tendencies I was asking the creator of a really cool thing what some additional common situational parameters would be.

If I didn't think it was cool as heck and obviously I am already very much on this wavelength, to the point I already had things like this around, I wouldn't have bothered.

Now then yes I DO tend to think/overthink 'how things work', partially as a gearhead geekercise, but also to render a descriptive universe where I am able to jump 'in character' with different mindsets or ref expositions of just what happened or how equipment works (which as tech goes up, very much become characters themselves). And, that's me- not a methodology for everyone.

Wish you wouldn't take a simple exploration as backseat critiquing of your ref approach, or blow up at it.

Damn, I'm an idiot again. Sorry about that... I'd blame the morphine but that's just a cop out here. I apologize for being so prickly and quick on the draw.
 
While both sound "delightful", I suspect I'm really going to like the Sandgrab!

Will the board's favorite xeno-zoologist be providing the customary art work too? hint-hint


I'll see if I can coax her into it. She's slammed in these last couple of months of HS before graduating and has a stack of art she's working on for a portfolio for college as well as for just being able to graduate. She suffers so for her art.
 
Damn, I'm an idiot again. Sorry about that... I'd blame the morphine but that's just a cop out here. I apologize for being so prickly and quick on the draw.

No problem, long as we're good.

Morphine and other neurological substances have a tendency to rewire or short out people.
 
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