Problem there is size. You missile is going to be more sensor than warhead. Now granted in CT, sensors were rolled into the bridge tonnage, so we can't use those numbers, in T20 they are rolled into your computer, waste of time there too. MT has them seperate. IN MT at TL14 an EMS active array with a 500,000KM range has a volume of .06Tons. Missiles have a volume of .1 ton each. And we haven't put the computer on board to deal with the ECM yet.
About the only option you would have is a semipassive system like the early radar homing missiles. (AIM-7 Sparrow equivalent) Then it would need to be able to receive the lock from the ship, either be command directed or receive the bounce of the sensors from the target. (Which would require an active lock before firing.) Command guided missiles don't work against fast moving targets at relatively close ranges, at these ranges and speeds, where the speed of light is a factor, command guidance has too much lag, even if it were wire guided.
Then there is of course jamming.
In currnet combat, snapshots in this kind of passing engagement are generally gun shots not missile shots, missiles tend to wind up facing away from the target instead of aquiring it. A snap shot in this kind of space engagement would probably be best handled by a lightspeed weapon or near lightspeed weapon. (IE a Laser, PA, Meson Weapon, Energy weapon.)
I agree about handling missiles as direct fire weapons when dealing with Traveller starship combat, but that is generally a low speed engagement, at least relative to each other.
Brings up an interesting thought though. What speed are the discharges of these weapons and how fast is a missile? Lasers are by definition Light Speed weapons. One would think that a PA is near lightspeed. Fusion and Plasma being a bit slower. Is Meson FTL?
How fast is a missile? Most traveller canon has a missile with a 6G drive. Anyone see anything different?
Originally posted by Sigg Oddra:
Put the active sensor in the missile and shoot it as soon as passives allow. As more data is gathered on the target the missile can be vectored into a probable intercept path and then go active for terminal guidance.
Of course at these speeds the missiles aren't going to be able to maneuver much, But then, neither iis the target.
I'm begining to think of Traveller missile as more of a direct fire round with some slight terminal guidance ability. Maybe it would be a good idea to launch the missiiles from rail guns to impart a different vector from the firing ship, but even that is going to be limited.