Player: My PC has Yoda blood! The PC can feel the power within.
Ref: You want to have psionics? You bet you can!
TTB page 115:
Penalties for Psionics: If an individual with psionic power and training is discovered by the public or the authorities, throw 2D for possible penalties. Throw 12+ for lobotomy, 10+ for lynching, 8+ for tarring and feathering, 6+ for imprisonment, and 4+ for deportation.
Don't worry about Psionics. I've used it since day one and have never had a problem with it tipping the balance. Psionics seems very "Spacey" to me. Psionics overpowering a game is very rare when you consider the following:
1) Average psionic strength is 6 (1st 4 year term), 5 (2nd 4 year term), 4...
2) A PC is not guaranteed to have any talents
3) A psionic insitute has to be found
4) Psionic ability improvement is not guaranteed (quickly, at least)
5) Some talents have drawbacks
6) Traveller is deadly. A psion may not live long, anyway
7) If in the Official Traveller Universe, the 3rd Imperium hunts unapproved psions.
The average PSIONIC STRENGTH is 6 (If a PC only serves a single term/age block (2D6-1), and gets worse with each term served). Not many players want to serve only one term in an attempt to maximize psionic strength, but some will take the chance. I have. A psion with average strength and telekinesis will max out at level 5 = move 1kg for 60 seconds and costs 5+Range points, then, they're done for a while. The highest psionic strength is 15 (with known drugs, anyway).
TTB:
These blocks correspond to the aging cycles. For example, a character who takes the examination at age 23 is in his second 4-year block, and has a DM of -2.
A Psion is not guaranteed to have any talents, even if they have a high psionic strength. Also, a PC may have all talents, but very low strength. Low psionic strength = low psionic level.
The player can chose one talent each throw. Each talent can only be rolled for once. 2D6-(1 per throw).
Percentage chance (roughly) to gain a picked talent by throw:
Throw | 1st | 2nd | 3rd | 4th | 5th | 6th |
Telepathy | 72 | 58 | 41 | 27 | 16 | 8 |
Clairvoyance | 58 | 41 | 27 | 16 | 8 | 2 |
Telekinesis | 58 | 41 | 27 | 16 | 8 | 2 |
Awareness | 41 | 27 | 16 | 8 | 2 | 0 |
Teleportation | 16 | 8 | 2 | 0 | 0 | 0 |
Special | 16 | 8 | 2 | 0 | 0 | 0 |