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Seats on a STARSHIP BRIDGE

atpollard

Super Moderator
Peer of the Realm
I was browsing a bunch of DECKPLANS recently and observed that - setting aside the fact that all "Starship Bridges" are 20 dTons - people seem to instinctively DRAW 1 seat per 100 dTons plus 1 extra seat when creating BRIDGE Deckplans. So a couple questions for discussion (more about PLANS and GRAPHICS than RULES).
  1. Have you noticed a rough correlation between ship size and number of seats on a Bridge? How many SEATS feel right to you?
  2. In your mind, how many people are on the bridge of an ACS of 100 dT? 200 dT? 400 dt? 600 dT? 800 dt? 1000 dt? [I think those are the traditional sizes.]
Just some fun conversation.
 
Back in 2006 I posted this:

 
So a way to think about this is by required crew: 1 pilot, 1 Nav, 1 Engineer per 35 tons of drives and pp, and one gunner per turret.
There's no separate Engineering control room like on RL wet navy ships, and in any event, back when airliners had engineers they sat in the cockpit so they could talk with pilots when needed, so engineers on the bridge (maybe just 1, though?) makes sense to me. Gunners belong on the bridge so whoever's directing the ship can direct the gunnery also.

Your other required crew - stewards and medics - have their own spaces to work from.
 
  • Have you noticed a rough correlation between ship size and number of seats on a Bridge?

Not, particularly, no.
The one constant is that 2 seats is the minimum. Even small craft bridges have 2 acceleration couches in them.

  • How many SEATS feel right to you?

For me, it's kind of a function of crew size. The bigger the crew, the more seats there ought to be on the bridge.
Pilot (helmsman) and Navigator are kind of obvious bridge officer workstations, so that's 2 right there (although, not all craft are required to have a navigator on staff).

My assumption is that if a big craft is armed, there should be a workstation on the bridge dedicated to fire control for the command of gunnery crew(s). I'm personally of the opinion that the "manning" of turrets doesn't mean you put a gunner IN the turret (like a B-17 ball gunner), but rather that gunnery crews are working from a CIC type remote weapons arrangement. The 1 gunnery position per turret (LBB2 crew rules) is mainly for the purposes of maintenance and upkeep (and reloading for missiles and sandcasters), rather than a matter of physically shoving bodies inside of every turret. The net result is that if you've got 1 gunner on payroll, there ought to be 1 gunnery fire control workstation on the bridge, so when the crew needs to "fight" the craft in combat, the gunnery crewman is working on the bridge with the pilot (and navigator, if any) for improved situational awareness and quicker response to target designation and firing commands. If you've got more than 1 gunner on payroll, there's going to be a fire control center somewhere away from the bridge that has all the "extra" gunners, while the chief gunner has their workstation on the bridge.

For the engineering department, it's a broadly similar notion. There ought to be a chief engineer workstation on the bridge if there are 2+ engineers on payroll, even if the chief engineer spends most of their time away from the bridge, since during combat they may need to be "on the bridge" for situational awareness reasons to relay commands while the crew "fights" the craft against an adversary. If you have only 1 engineer on payroll, then a bridge workstation becomes a luxury.

Craft that have a variety of sub-craft that can be launched may need a flight ops director workstation on the bridge. For quantities of 1-3 embarked sub-craft (think ship's boat, pinnace, modular cutter, etc.), the navigator can "manage" the flight ops role of tracking and directing nearby traffic for rendezvous and course plotting purposes. For 1+ squadrons a dedicated flight ops director workstation should be present on the bridge.

Craft that have a dedicated mission role as a communications relay node (such as Express Tenders) ought to have a bridge workstation for a communications/computer officer.

Craft that have a large cargo hold/hangar bay (ordinary launch facilities) which has "load marshaling" type infrastructure associated with it (robotic arms, grav sleds, etc.) to assist with loading/unloading and docking procedures may have a workstation either on the bridge or in a dedicated location elsewhere aboard. If a craft has a service crew department of crew who are responsible for loadmaster/supercargo duties (which actually winds up being one of the subset of duties included in the Steward skill, in addition to passenger services) then a workstation for controlling such cargo load marshaling infrastructure systems ought to be found SOMEWHERE. Depending on the type of craft (and its deckplan layout), it may make sense to just put a remote teleoperator (trideo?) workstation for those duties on the bridge, rather than requiring them to "look through a window" to see what they're doing.

Medical basically NEVER gets a dedicated bridge workstation ... except maybe some kind of life support monitoring type of deal on much larger craft.

  • In your mind, how many people are on the bridge of an ACS of 100 dT? 200 dT? 400 dt? 600 dT? 800 dt? 1000 dt? [I think those are the traditional sizes.]
  • 100 = 1-2
  • 200 = 1-3
  • 400 = 3-4
  • 600 = 3-5
  • 800 = 4-5
  • 1000 = 4-6
Not all of those workstations are necessarily manned 24/7, but if there's a call to general quarters/red alert for any kind of "all hands, battlestations" type of situation, that's how many people I would assume ought to be on the bridge for those various tonnages (because of assumptions of crew sizes, rather than because of a function of straight tonnage).
 
From later in that earlier thread and updated slightly:
1 workstation 2-3 tons (four to six squares)
2 workstations 4-7 tons (eight to fourteen squares)
3 workstations 8-11 tons (sixteen to twenty two squares)
4 workstations 12-16 tons (twenty four to thirty two squares)
5 workstations 16-19 tons (thirty two to thirty eight squares)

Note as the number of workstations increases the amount of walkabout room increases, this could likely be reduced or added to at the designer's whim.

small craft 1-2 workstation bridge
civilian
100-300t 2 workstations
400-900t 3 workstations
1000t+ 4 workstations
military ships add workstations as required
 
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Have you noticed a rough correlation between ship size and number of seats on a Bridge? How many SEATS feel right to you?
Deck plans are all over the place.


In your mind, how many people are on the bridge of an ACS of 100 dT? 200 dT? 400 dt? 600 dT? 800 dt? 1000 dt? [I think those are the traditional sizes.]
Up to 1000 Dt: 2 (Pilot and Navigator).
Same size bridge, same size crew requirements. Most of an ACS 20 Dt bridge is sensors and avionics, with a small cabin for the crew.
Above 1000 Dt we have bigger bridge crews and bigger bridges.

Engineers in Engineering, Stewards with the passengers, Gunners in the turrets.
 
Technically for CT the 20 ton bridge should be all the same. I don’t do it that way as I justify the big bridge on smaller hulls as large automation run the ship with 1-2 crew, but its apparently minimum required.

Pilot, Navigator, Engineering, Computer Master Console, Comms, Sensor, Gunnery. 6-7 seats. Now whether they are purpose built or configurable to role, that’s to taste.

Probably boil it down to minimal 2 seats, Pilot and Navigator during jump and Engineer on station with the drives.
 
100t scout - 5t, 2 workstations
100t X-boat - 7t, 2 workstations
200t far trader - 6t, 2 workstations
200t safari ship - 14t, 2 workstations
300t CE - 4.5t, 2 workstations
300t rock - 12t, 4 workstations
400t fat trader - 10t, 3 workstations
400t SDB - 18t, 5 workstations
600t liner - 18t, 2+ workstations
800t broadsword - 32t, 5 workstations
1000t tender - 12t, 4 workstations
1200t kinunir - 17t, 8+ workstations
 
Small craft bridges (up to 20 Dt) explicitly have 2 workstations:
LBB5'80, p34:
_ _ The Bridge and Computer: Either a bridge or a computer is required on a small craft. If a bridge is installed, 20% of the total tonnage of the craft (and not less than four tons) must be allocated to the bridge at a cost of Cr25,000 per ton. It provides life support and couches for two persons. A bridge allows operation of the craft; no computer is necessary. If no computer is installed, use factor zero for the computer.
A computer may be installed instead of a bridge. The price of the computer is paid (standard models only are available; bis and fib models are not allowed), and at least one pilot couch must be provided (one-half ton at Cr25,000).
Extra workstations are optional and cost tonnage and money.
 
From Snapshot we have very similar nose cones for Scout and Free Trader:
Skärmavbild 2025-01-29 kl. 18.30.png

Skärmavbild 2025-01-29 kl. 18.31.png

Quite comparable to the Gazelle:
Skärmavbild 2025-01-29 kl. 18.34.png
35. Bridge with acceleration couches for command pilot and navigator.
36. Forward Avionics Area.


All three of course have drive controls in the aft near the drives.
 
In the end you draw your deck plans however you want, as S7 Traders and Gunboats and A1 Kinunir demonstrates.
That's what I used to get my numbers, plus a couple of the CT adventures of course.

One of the problems is that the deckplans don't always show where the avionics bay is, or where the sensors and comm gear are, or...
 
One of the problems is that the deckplans don't always show where the avionics bay is, or where the sensors and comm gear are, or...
You don't really need to specify that, I assume it's in the nooks and crannies of the hull together with the fuel.

I would hope that the decks are within the hull, unlike the S7 Scout...
 
Two percent covers considerable real estate, especially on a battleship.

The Captain is going to need a megaphone speaker.
Nah.
The really big battlewagons (30k+ tons) are high tech enough for trideo holography to be ubiquitous ... at which point you aren't looking at "shouting distance" but rather at "within projection range" instead.

 
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