I guess the surprising thing most designs do not have is redundancy- two of every major system, drives and computers and bridges and low berths and boats for starters.
Merchant ships that are financed perhaps cannot afford such luxuries given the 'economic realities' of most Traveller trade versions, but exploration, warships or even yachts carrying precious high-SOC passengers seem to not believe in backup systems.
Even just a minimal computer or whatever gets you M-1/J-1 would be better then none.
The lack is inexcusable in exploration, 'strategic reconnaissance(spy)' or deep range mercantile ships that have mission profiles taking them beyond starport maintenance.
The redundancy is in the form of higher drive and computer ratings. Why carry a separate J1 drive and power plant, when you can just add (for example) one more Jn or Pn to your existing one? It's treated the same in combat, and generally cheaper except for maneuver drives under LBB5.
Backup drives are a good idea for long duration unsupported missions, particularly if used for wear-balancing.
Also, I like the idea of something akin to a Type S (or LBB5 100Td, J1/1G with fuel for 2xJ1) configured as (or configurable to) a jump-capable low-berth-packed lifeboat.
Type S: delete 3 staterooms, air/raft, cargo bay. Replace with 38 low berths -- 40 if you delete the turret (but you'd probably keep it as a triple sandcaster with an AI "gunner" as a precaution).
LBB5: As above, but you have 42Td for low berths instead of 19Td (design includes a turret).
Crew is minimum: Pilot/Navigator, medic to thaw the passengers; double-occupancy in the single stateroom.
Design would probably have the low berths as a module that would normally be stored in the parent vessel so the carried ship could also be used for cargo hauling when not needed as a lifeboat.