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Ship Combat Card

nils

SOC-1
Trying to figure out the ship combat card hit locations. It seems like a really neat system. Would anyone share a worked example?
 
Example for a 400 Dt Patrol Cruiser-like ship:
Skärmavbild 2024-04-19 kl. 20.07.png

Code:
TL-12  E-DU43                        Ergo 2   Comfort 2    Demand 0        Agility -2
       Corvette                      Total:       -14,5       256,7        Stability -1
SYSTEM                                    #       DTON         COST     
                                                                        
Hull                                              400                   
Config: Unstreamlined                                          16       
Structure: Charged Aluminium   AV=72 ( 720 vs Blast, 168 vs Pen, 1920 vs Heat/Beam, 720 vs Pres, 1200 vs Rad, 120 vs EMP )     
Coating: Ablat                 AV= 0 ( 1200 vs Heat/Beam  )     
Armour Std Anti-Kinetic                   1                          AV=24 ( 240 vs Blast, 120 vs Pen, 240 vs H/B,    0 vs Rad,   0 vs EMP )     
Armour Std Anti-Rad                       1        16                AV=24 ( 240 vs Blast,  24 vs Pen, 240 vs H/B, 1200 vs Rad,   0 vs EMP )     
Armour Std Anti-EMP                       1        16                AV=24 ( 240 vs Blast,  24 vs Pen, 240 vs H/B,    0 vs Rad, 120 vs EMP )     
Landing Skids Tarmac                                                     
Lifters Installed                                               2       
                                                                        
Drop Tanks (95% fuel)                     0                                -14,5  Hull
Total Drive Capacity                    400                                -14,5  Over/undertonnage: Agility -1
                                                                        
Jump Field: Jump Bubble                                                    D=351 m, Flash 7
J Drive F      J-3, 600 EP                1        35          35       
Imp M Drive B4  4 G, 880 EP               1        12          24       
Imp P Plant H  P 4, 880 EP                1        25          25       
                                                                        
Fuel, Jump   J-3                                  120                   
Fuel, Power  4 weeks                               14,4                 
Purifier                                  2         2           1       
Scoops                                    1         1           0,1     
Water Intake                              1         1           0,1     
                                                                        
Console, Control Adv C+S=12              10        20           4,3        Brain: INT=4, EDU=2
Console, Operati Ult C+S=12               4         8           1,3        Brain: INT=4, EDU=2
Computer m/4                              1         4          18       
                                                                        
Sensors                                                                 
Mod DS Surf Commu-12 +14A+12 PA           1                     5,5       
Imp AR Surf Radar-12 +13A+12 PA           1                     6          ACS S=6
Imp DS Surf Scope-12 +13A-- P(P           1                     6          ACS S=4
DS Surf Neutr-12 +12A-- P(Grav)           1                     6          ACS S=10
Ear AR Surf Grav -12 +11A-- P(G           1                     3          ACS S=7
Ult Vd Surf Jamme-12 -0A-16 A(E           1                     4         
Adv BR Surf Steal-12 -15A-- P(A           1                     2,3       
                                                                        
Crew:                                     2                             
Stateroom for 3                          13        26           1,3     
Freshers Common                           6         6           6       
Common Areas                             46        46                   
Life Support:                                                           
Med Console                               1         0,5         0,5     
Auto-counsellor                           1         1           0,2     
Clinic                                    1         2           1       
Life Support, Long term 200%              8        15,6        15,6        9360 person-days
Escape Capsules 200%                      8         8           8            80 people
                                                                        
Standard Air Lock                         4                             
                                                                        
                                                                        
Weapons                                                                 
Ear DS B2 Part-12 +14 H:10                2        30          50       
Mod SR T3 Comm-12 +14 H:3                 2         1           6       
Adv D T3 Beam-12 +17 H:3 Def+3            2         1           3       
Ult D T3 Sand-12 +16 H:3 Def+3            2         1           1,6     
                                                                        
Screens                                                                 
Mod VL Bo Nucle-12 Def+3                  1         1           1,5     
Gen VL Bo Meson-12 Def+3                  1         1           2,5     
                                                                        
                                                                        
                                       Crew    Consoles      Panels     
Crew                                39               14          26     
Command                              1                                   
Bridge Crew                         15    3                             
    Pilot                                 3           1           1     
    Astrogator                            3           1           0     
    Sensor Ops                            6           2           7     
Engineer                            12    3                             
    Engineer                              5           3           6     
    Maintenance                           4                             
Service Crew                         5    1                             
    Operations                            2           2           2     
    Medic                                 1           0           0     
    Steward                               1           0           0     
Gunner                               6    1                             
    Gunner                                4           4           8     
    Screen Ops                            1           1           2
 
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