Something Don is consistently (but not frequently) harping on, is that ship design actually takes a back seat to ship combat. In other words, Traveller must first decide how combat runs, and only after that works (and is fun to play, etc) should Traveller define the limits of ships via a design process.
Mayday. So if you're playing Free Trader Beowulf against a lone Corsair, you're basically playing Mayday or Starter Traveller, right? Or perhaps you're playing something that allows movement like both of those. Is stealth possible? Jamming? Running?
Operational. Next, if you're playing a sub hunt -or- operational type game, your rules work differently, because you have several specialized ships on both sides, each doing various things. Stealth can still play a part. Your conditions for victory may be more varied than in the Mayday scenario.
Squadron. Once you're at the level of High Guard or Battle Rider, you've got increasingly abstract spaces -- lines of battle instead of individual unit placement. But also you've got less distinct attacks: critical hits become important. Theoretically, strategy becomes important, since once you've won a battle, your squadron still needs repair and refit, and if you can't make it to a port you've traded losses with the enemy.
Mayday. So if you're playing Free Trader Beowulf against a lone Corsair, you're basically playing Mayday or Starter Traveller, right? Or perhaps you're playing something that allows movement like both of those. Is stealth possible? Jamming? Running?
Operational. Next, if you're playing a sub hunt -or- operational type game, your rules work differently, because you have several specialized ships on both sides, each doing various things. Stealth can still play a part. Your conditions for victory may be more varied than in the Mayday scenario.
Squadron. Once you're at the level of High Guard or Battle Rider, you've got increasingly abstract spaces -- lines of battle instead of individual unit placement. But also you've got less distinct attacks: critical hits become important. Theoretically, strategy becomes important, since once you've won a battle, your squadron still needs repair and refit, and if you can't make it to a port you've traded losses with the enemy.