Sylvre Phire
SOC-9
I'm in need of some help with ship design in the new Traveller rules from Mongoose. The crew requirements seem rather loose compared to the old rules in the LBBs and the original High Guard. Here's what I came up with for my design. Could someone check it and make sure I did things right? One note - with regard to the computer weights, I deferred to the data in the original CT High Guard. Not having weights for computers didn't seem right to me.
Sword Worlds Durendal-class 200-dton Armed Trader
Basic Concept: A jump-2 armed trader; armor enough to give small pirates a tough time, just enough to keep the ship in one piece when fleeing the bigger corsairs. Though the Sword Worlders can be scrappers, the main concerns with this design are range and durability, not fancy flying in battle zones.
Hull: 200 tons - streamlined, self-sealing - Hull Code 2 - 10.8 MCr.
Hull / Structure Points: 4 / 4
Armor: TL10 Crystaliron - 4 pts - 10 tons - 1.6 MCr.
Drives and Power Plant
Jump Drive: B - Jump-2 - 15 tons - 20 MCr.
Maneuver Drive: B - Thrust 2 - 3 tons - 8 MCr.
Power Plant: B - 7 tons - 16 MCr.
Fuel: 60 tons - 40 tons for one 2-parsec jump plus 5 weeks’ operations.
Fuel Processors: 2 tons - 40 tons refined/day - 100,000 Cr.
Bridge: 10 tons - 1 MCr.
Main Computer: Model 5/fib - TL13 - Rating 25 - 5 tons - 15 MCr.
Software: Maneuver/0; Jump Control/2; Fire Control/1; Auto-Repair/1; Library - 7.2 MCr.
Backup Computer: Model 3/fib - TL11 - Rating 15 - 3 tons - 3 MCr.
Software: Maneuver/0; Jump Control/2; Fire Control/1; Library - 2.2 MCr.
Electronics: Basic Civilian - TL 9 - DM -2 - RADAR, LIDAR - 1 ton - 50,000 Cr.
Armament: Two hardpoints - each filled with a triple turret (two beam lasers, one sandcaster)
- Triple Turret (x2) - TL9 - 2 ton - 2 MCr.
- Beam Lasers (x4) - TL7 - Medium Range - 2D6 damage - 4 MCr.
- Sandcasters (x2) - TL7 - Special Range - Special Damage - .5 MCr.
- 40 sandcaster barrels - 2 tons - 20,000 Cr.
Crew: 1 officer/pilot, 1 medic/steward, 1 engineer
Staterooms: 7 (three Crew, three passenger, one common area) - 28 tons - 3.5 MCr.
Low Berths: 7 - 3 tons - 150,000 Cr.
Air Raft: 4 tons - .275 MCr
Cargo Space: 45 tons
Is this thing a deathtrap or did I design it right?
Thanks for any help offered!
Pax et bonum,
Dale
Sword Worlds Durendal-class 200-dton Armed Trader
Basic Concept: A jump-2 armed trader; armor enough to give small pirates a tough time, just enough to keep the ship in one piece when fleeing the bigger corsairs. Though the Sword Worlders can be scrappers, the main concerns with this design are range and durability, not fancy flying in battle zones.
Hull: 200 tons - streamlined, self-sealing - Hull Code 2 - 10.8 MCr.
Hull / Structure Points: 4 / 4
Armor: TL10 Crystaliron - 4 pts - 10 tons - 1.6 MCr.
Drives and Power Plant
Jump Drive: B - Jump-2 - 15 tons - 20 MCr.
Maneuver Drive: B - Thrust 2 - 3 tons - 8 MCr.
Power Plant: B - 7 tons - 16 MCr.
Fuel: 60 tons - 40 tons for one 2-parsec jump plus 5 weeks’ operations.
Fuel Processors: 2 tons - 40 tons refined/day - 100,000 Cr.
Bridge: 10 tons - 1 MCr.
Main Computer: Model 5/fib - TL13 - Rating 25 - 5 tons - 15 MCr.
Software: Maneuver/0; Jump Control/2; Fire Control/1; Auto-Repair/1; Library - 7.2 MCr.
Backup Computer: Model 3/fib - TL11 - Rating 15 - 3 tons - 3 MCr.
Software: Maneuver/0; Jump Control/2; Fire Control/1; Library - 2.2 MCr.
Electronics: Basic Civilian - TL 9 - DM -2 - RADAR, LIDAR - 1 ton - 50,000 Cr.
Armament: Two hardpoints - each filled with a triple turret (two beam lasers, one sandcaster)
- Triple Turret (x2) - TL9 - 2 ton - 2 MCr.
- Beam Lasers (x4) - TL7 - Medium Range - 2D6 damage - 4 MCr.
- Sandcasters (x2) - TL7 - Special Range - Special Damage - .5 MCr.
- 40 sandcaster barrels - 2 tons - 20,000 Cr.
Crew: 1 officer/pilot, 1 medic/steward, 1 engineer
Staterooms: 7 (three Crew, three passenger, one common area) - 28 tons - 3.5 MCr.
Low Berths: 7 - 3 tons - 150,000 Cr.
Air Raft: 4 tons - .275 MCr
Cargo Space: 45 tons
Is this thing a deathtrap or did I design it right?
Thanks for any help offered!
Pax et bonum,
Dale