loudriver23
SOC-10
I'm thinking of having the players engage in some kind of spaceship race (non-jump), but I am not finding how to make this work using the existing rule set. Perhaps some kind of home brew is in order.
So, my question is, if I were to use 1" hex paper/map how would a ships thrust/maneuver values work in this scenario?
I am thinking of using a thrust to weight ratio system. Of course thrust is only one part of the equation, as I'd like to figure out how to assign the various ship designs a agility rating. Like a F1 car vs a Dragster. Sure the dragster will will in a straight line, but the F1 will crush the dragster at the first turn.
So if I were to draft a space race track on 1" graph, what kind of formulas could/should I use?
Is there a rule about this already that I'm overlooking?
Thanks,
Louis
So, my question is, if I were to use 1" hex paper/map how would a ships thrust/maneuver values work in this scenario?
I am thinking of using a thrust to weight ratio system. Of course thrust is only one part of the equation, as I'd like to figure out how to assign the various ship designs a agility rating. Like a F1 car vs a Dragster. Sure the dragster will will in a straight line, but the F1 will crush the dragster at the first turn.
So if I were to draft a space race track on 1" graph, what kind of formulas could/should I use?
Is there a rule about this already that I'm overlooking?
Thanks,
Louis