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Detailed damage results are probably going to need either a deckplan or a TNE-style location table. While this is fine for player ships, that might well bog down a fleet game. Some form of graceful detail shedding would go a long way towards increasing playability.
... There's probably a good deal of variability in how much people are willing to invest in designing ships. I'm a small-ships, LBB2, K.I.S.S. kind of designer. A system that I like is probably not going to have a lot of appeal for a more serious gearhead.
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And Sigg wrote:
I like Aramis' MT idea too. The only fault IMHO is the MT based numbers are too high and could do with being reduced, perhaps by dividing through by a factor of 10. Armour would begin with a value of 4 for unarmoured, instead of 40, etc.
Aramis thinks the level of detail is perfect. I believe his basis is that the armor ratings are absolute -- that is, they're on the same scale as Cloth and Battle Dress. Maybe a good compromise would be to set ship armor factor x 10 = personal armor level. That would preserve the integrated combat rules while keeping ship-to-ship armor factors low.
And Kaladorn's idea of hull-blowthrough can be related to pen, perhaps? So what's raking fire related to? Close range? Makes fighters a bit more potent, perhaps?
And perhaps the overall hull-shape could provide generic hit-location templates? So you only need a handful of templates, each with a top and side profile:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"> Needle
Slab
Cylinder
Wedge
Boxy
Sphere
Hemisphere
Irregular</pre>[/QUOTE]Shape will determine who is affected by collateral damage, and accessibility to the rest of the ship in case of decompression and damage, and the manner in which fires may spread.
And as for level of detail, Classic Traveller got it right with Book 2 together with High Guard, and TNE + T4 got it right with Fire, Fusion, and Steel. I might have liked MT the best of all, if it had scaled (and perhaps rounded off) its numbers to tons and EPs for the starship-oriented tables.
I'm the kind of guy who generally substitutes 3 for PI.