Originally posted by Sigg Oddra: </font><blockquote>quote:</font><hr />Originally posted by Piper: A schematic representation using hit boxes would seem a lot more flexible if hit tables are an issue.
Some of the older naval wargames used a system like that; a gridded silhouette showing major areas.
Hmm, gridded silhouette and hit boxes. That would work.
I've just drawn up a scout, but I can't copy it here </font>[/QUOTE]Late 1st edition Warhammer 40K used a similar system for shooting at vehicles. There was a sighting recticle that was placed over the section of the target that you wanted to hit, a (mostly) to scale outline of the vehicle and you rolled to see where you hit on the vehicle. There were a pair of lines on the vehicles that the center of the sight had to be placed in front of the first line for a front shot and behind the back line for a rear shot. It was a neat system. It had problems but was fairly workable, I could see that applied to Starship combat fairly easily.
The number of damage boxes for drives is equal to the number of hits they can take on the drive letter table in LBB2, fuel boxes and cargo boxes are 1 box per 10t round up.