BetterThanLife
SOC-14 1K
A Platoon+ of TL14-15 troops with mobility, (Cutters and/or G-Carriers instead of ATVs) can doo all sorts of stuff to a TL 10 poorly equipped insurgency. You can't stand up to them directly and be everywhere at once but you can do some serious damage in hit and run raids. Now against a Mech BN that is another problem.
I figured the Player's ship was one of several units hired.
It also mentions landing the Broadsword, which is only partially streamlined.
It also mentions landing the Broadsword, which is only partially streamlined.
Originally posted by Larsen E. Whipsnade:
Bhoins mused:
"But again in Adventure 7 the Strike Cruiser was Jump-1.Makes for a good laugh as to why and how it was sent given how hard it would be to get it there."
Mr. Bhoins,
Yup, CT is chock-a-block full of whoppers if you know where to look for them!
Back the last time I ran A:7 (and dinosaurs roamed the Earth) one of the PCs had several similar questions. I frantically handwaved away stating that the so-called strike cruiser was really an obsolescent Zho vessel tasked to raid Garda-Vilis on the off chance that the TLF and Sword Worlds could actually achieve what they were boasting about. The Zhos dispatched a small force that wouldn't divert too many assets from higher priorities.
The cruiser had reached G-V after a 'lift' from a battletender; IMTU navies routinely shift starships with low jump ratings via battletenders. MTU navies also use battletenders to 'boost' commerce raiders. The tenders carry raiders during their initial penetration of enemy space, in this manner the raiders can begin 5 parsecs or so closer to their deployment areas before using any of the jump fuel carried aboard.
The questions I wasn't able to handwave away had to do with how a platoon of troops aboard an 800dTon vessel could really effect a planet-wide insurgency!
Sincerely,
Larsen