BetterThanLife
SOC-14 1K
IMHO only one person should be making changes. And it isn't Mongoose.
I voted no too. I'm still running a CT Marches campaign. The last thing I need is a player, armed with a different set of "official" data, starting to pick holes in the UWPs I'm working with...
I don't envy Mongoose...
Class A or B Starports with a population code of 2 or less? (With some very rare exceptions I would think that a Population code of at least 5 for a Class A Starport and 4 for a Class B Starport.)Gotta admit that I haven't voted either. Not so much because of the wording, I can parse the hyperbole, but because it doesn't have my choice.
If the Atmosphere/Hydro is off because the size is too small, fine, change the size. If the star type would make it impossible for native life to exist on a world where canon says it does, ok fix it. Otherwise I don't think it should be changed. The changes I support don't make much difference at all to the setting itself and 'fix' the more egregious of the 'daft' UWPs to be found.
An observation:
Lots of discussion here... a couple of statements of fact about who is doing what. Can any of the participants honestly say they know what's really going on?
Think carefully about your answer, because I'm fairly sure nobody has asked the person (that would be me) who actually knows what is going to happen, what is being done, and so forth.
I'm not planning in discussing this project on several boards so questions might have to be asked on site Avenger site; I'll just point out that at least one 'factual' statement above about what's happening is in fact based on an assumption and isn't entirely correct.
I'm sure that this whole business will pass into the common memory in the same way that I get hate mail for the stupid Dandelions I made up for Behind the Claw... even though Marc Miller did them for The Traveller Adventure.
As someone who has actually been allowed to make some changes (population levels of some of the Sword Worlds), I agree completely with Bill. Some should be changed, some shouldn't. Which ones? Well, if they're broken, fix them. If they're not, don't.Respectfully, you sound to me as if you should vote "yes" above.
I'm against any change to the OTU Spinward Marches data, whether it be considered "broken" or not. So, I voted "no".
I have a slightly different take: If you can think of an explanation (and haven't used it too often before ), don't change it. If you can't think of an explanation, do change it.If the Atmosphere/Hydro is off because the size is too small, fine, change the size. If the star type would make it impossible for native life to exist on a world where canon says it does, ok fix it. Otherwise I don't think it should be changed. The changes I support don't make much difference at all to the setting itself and 'fix' the more egregious of the 'daft' UWPs to be found.
And getting rid of the M-class stars for most of the Earthlike worlds (but not all of them), that would be good too.
No, it fixes an old error, because the original assignment of stars to systems was done without reference to the UWPs of the mainworld. Someone just took a list of percentage distribution of stars and randomly assigned a star to each UWP. Which gave you scores of worlds with breathable atmospheres orbiting tidelocked around M class stars. I'm as fond of tidelocked worlds as the next guy, but I really think that entirely too many for fun.No, that's just as bad because then you end up with an unrealistic distribution of stars, and Malenfant's head explodes.
Think carefully about your answer, because I'm fairly sure nobody has asked the person (that would be me) who actually knows what is going to happen, what is being done, and so forth. .
I have a slightly different take: If you can think of an explanation (and haven't used it too often before ), don't change it. If you can't think of an explanation, do change it.
That way, you can keep a few of the astronomically odd worlds. A few is fun, many is not. And getting rid of the M-class stars for most of the Earthlike worlds (but not all of them), that would be good too. As for social oddities. It's easier to come up with explanations for social oddities, but it's not always possible. A-class starports in systems with just enough people to run a shipyard, but no customers might be explainable (I actually have a bigger problem with B-class starports in systems with no customers for the boatyard), but having a bank keeping a shipyard in a near-empty system in working order for several centuries in the hope that one day the customers will show up is not, IMO, an explanation that works. Change that to a C- starport with a mothballed shipyard instead.