Apparition
SOC-12
Ive been searching through the book, and it occurs to me that there is no mention on the cap for skills. Is this an oversight, or is it meant to be played that way?
I have seen one of my players start play after some lucky dice rolls with a gun combat of 6, and this seems potenitally game breaking to me, since with some very lucky die rolls and several terms in creation, and characters could potential start play with 10 or higher levels in a single skill.
I am considering setting a skill cap of 5, but other opinions would be helpful
I have seen one of my players start play after some lucky dice rolls with a gun combat of 6, and this seems potenitally game breaking to me, since with some very lucky die rolls and several terms in creation, and characters could potential start play with 10 or higher levels in a single skill.
I am considering setting a skill cap of 5, but other opinions would be helpful