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Skill cap?

Yes, usually my players and characters I have rolled up are skill level 2-3, for being real "aces" in that area, I think level 5 is a statistical outlier.
 
1. It is worth re-stating that when a given skill is listed as '1' (as in Steward-1), that means you get it at level 1. You do not gain another level of it, so if you already have it at level 1, hard cheese :) This knocks out a lot of bonuses you might otherwise get from events, ranks, and packages.
Hi Matt, thanks for the input.

Can you confirm or deny if the rank skills for Entertainer should be at level one? I believe it is the only career in the core rules where the one is missing and hence would give a plus one for a rank skill.
 
Yes, usually my players and characters I have rolled up are skill level 2-3, for being real "aces" in that area, I think level 5 is a statistical outlier.

That's one of the problems I have with vanilla Traveller, actually. The granularity of scale for skills is too low for my taste. It was just tolerable when a skill level of 3 was supposed to be what a reasonably competent professional had (as in the one canonical example linking skill level to professional level where medical-3 was needed to be called 'doctor'). I could then assume that 1 was a student/apprentice, 2 was a semi-professional/journeyman, and 3+ was a professional/master. Unfortunately, under that assumption all too many people created by the character generation system were incompetents. With a skill level of 2 being adequate for a professional, the CGS became more resonable, but, as I said, that granularity is too low for me. One of my earliest house rules was to switch to +12 on 3D for skill resolutions. (I later switched to an altogether different skill system).


Hans
 
In my campaign now, only one player has skill 4, the highest of any skill (and a conversion from CT as well), and that is in slug pistol, which as Matt described, comes at the cost of other skills and isn't that useful all the time. Plus it is easy to manage in what dangers the party faces, if gun combat becomes that much better, then their foes will be tougher. I avoid house rules as much as possible, it keeps the flow better to have everyone on the same page as to the rules set being used.
 
Isn't it more a matter social contract between the DM and players than any statistical mandate? Per Aramis' numbers there are thousands of Skill 6 30 year olds per sub-sector. If you want to run a game for one, what's the issue?

On the other hand, if you say you want run a game of lower skilled characters and someone whines about their Broker-6 guy, well, it's their issue. Absent explicit social contract though, I've always felt like artifical caps were the DM's way of admitting they don't run games well.

Rules, like horses, are more fun when broken. :D

Leitz
 
It is also between players, the players in my campaign decided they all wanted a more "skills up" game so I threw some of the other players points to use to upgrade their characters. I had to make some adjustments, but no biggie, mong supports a more above average joe game than CT did.
 
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