They don't need to with MgT, as dice are hardly involved when using a structured mechanic with a PC starting a +8 DM (and more) for just skill+attribute, not even counting any gear, or timing DMs...Shonner said:Point-buy-on-purpose gets players what they want. Now I'm curious what the player expects for each skill check, because now dice are involved. Do they start fudging with that Mongoose mechanic to get their way there as well?
With MgT, when intentionally wanting to play an older character without high skills, using RAW random char-gen, I had to avoid skill levels by picking off personal advancement - which offsets aging effects even with drugs avoided. Ended up with a level-3 skill and a +2 attrib for an automatic +5 on a primary skill check avoiding all other toolkit/computer aid DMs. (So I RP'ed an alcoholic - suggesting to Ref an automatic -2 DM on many checks. )
Basically, the RAW is (intentionally or otherwise) designed to facilitate the powergamer and wargamer. Story and role play focused players who prefer 'average joes' may need to tip-toe around the RAW and stick to low terms. Or, be forced to point-buy if the Ref allows. Refs may need to house rule if they want to ensure the mechanics don't remove all the challenge of a game - especially with pickup Players (ala conventions).
Nothing wrong with this, per se - just depends on the type of game one wants. In the market, a lot of gamers like this style of game. <shrug> CTs chargen (especially LBB1-3) and mechanics avoided this all together - making it very hard to actually play 'super-heros' or powergame without making house rules. Even if chargen resulted in higher skill levels - the task mechanics don't universally provide for +skill level DMs, nor added attribute DMs.
As to the earlier post about odds being 'cosmic' - the odds with 2d6 never change - in the worst case its 1 in 36. Doesn't matter how many times one rolls. So just having maxed benefits for specific rolls doesn't ensure any additional rarity in the combination of rolls during chargen.