it has always bothered me that skills such as pilot and navigation are acquired as easily as shotgun and airraft. perhaps someone has done this before, but here is a brief description of a skill point system designed to make easy skills relatively easy to obtain and difficult skills relatively difficult to obtain.
traveller skills are divided into easy, medium, and hard.
easy skills are weapons, vehicle operation, vacc suit, 0G combat, equestrian, forward observer, brawling, and/or other such.
difficult skills are pilot, navigation, medical, gravitics, naval architect, survey, computer, and/or other such.
medium skills are all the rest.
to acquire (easy skill) 1 requires 1 skill point. to subsequently acquire (easy skill) 2 requires an additional 2 skill points. to subsequently acquire (easy skill) 3 requires an additional 3 skill points. etc.
medium skills require 2, 4, and 6 skill points for skill levels 1, 2, and 3. etc.
hard skills require 3, 6, and 9 skill points for skill levels 1, 2, and 3. etc.
players may "buy" (or referees assign) skill levels as players acquire skill points.
players obtain a certain number of skill points for each tour served - say, 6 points per tour, or whatever the referee decides.
referees may also award skill points based on character stats, innate talents, home world origin, education level, college, or in-service schools attended, or as experience points.
example. a character is sent to engineering school, and allowed 4 skill points. he may elect to obtain electronics 1 and mechanical 1, or he may obtain electronics 1 and apply the remaining 2 points towards electronics 2. he will need 2 more skill points to obtain electronics 2.
traveller skills are divided into easy, medium, and hard.
easy skills are weapons, vehicle operation, vacc suit, 0G combat, equestrian, forward observer, brawling, and/or other such.
difficult skills are pilot, navigation, medical, gravitics, naval architect, survey, computer, and/or other such.
medium skills are all the rest.
to acquire (easy skill) 1 requires 1 skill point. to subsequently acquire (easy skill) 2 requires an additional 2 skill points. to subsequently acquire (easy skill) 3 requires an additional 3 skill points. etc.
medium skills require 2, 4, and 6 skill points for skill levels 1, 2, and 3. etc.
hard skills require 3, 6, and 9 skill points for skill levels 1, 2, and 3. etc.
players may "buy" (or referees assign) skill levels as players acquire skill points.
players obtain a certain number of skill points for each tour served - say, 6 points per tour, or whatever the referee decides.
referees may also award skill points based on character stats, innate talents, home world origin, education level, college, or in-service schools attended, or as experience points.
example. a character is sent to engineering school, and allowed 4 skill points. he may elect to obtain electronics 1 and mechanical 1, or he may obtain electronics 1 and apply the remaining 2 points towards electronics 2. he will need 2 more skill points to obtain electronics 2.