kilemall
SOC-14 5K
Came up with a couple takes on skills that I think might be of interest.
In coming to grips with JOAT levels greater then 1 I created this overcomplex education check thing, but was never happy with it.
JOAT needs to be that MacGyver/most interesting man in the world skill, and IMO should get something for multiple levels especially in anti-bloat regimens like CT pre-LBB4, but not overpowering.
Giving JOAT anything higher then a Skill-0 is overpowering.
A possible solution? The skill level indicates the number of times a JOAT attempt can be done on a particular problem/task check/save.
If that is unpalatable, perhaps number of times the throw can be done on the same problem, after which negative DMs of -1 or -2 per fail starts being applied.
Gives the due to a JOAT-3 without going all crazy.
While considering that alternative use of the skill level, I came up with another use- time.
Each task/save requires X time to do for a normal Skill-1 person.
But a higher skill person can usually do it faster, and retry for a recovery/completion on failure.
So a Skill-2 person can roll for success in half the time, Skill-3 in 1/3, Skill-4 in 1/4, etc.
Or maybe another to express it is the number of times one can throw in the time it takes a Skill-1 to do it.
Higher skill people can fail too, but they are more likely to eventually succeed, and quickly too.
This could come in real handy in split second actions too, for example Pilot-2 or Vehicle-3 can roll extra times to avoid a crash.
In coming to grips with JOAT levels greater then 1 I created this overcomplex education check thing, but was never happy with it.
JOAT needs to be that MacGyver/most interesting man in the world skill, and IMO should get something for multiple levels especially in anti-bloat regimens like CT pre-LBB4, but not overpowering.
Giving JOAT anything higher then a Skill-0 is overpowering.
A possible solution? The skill level indicates the number of times a JOAT attempt can be done on a particular problem/task check/save.
If that is unpalatable, perhaps number of times the throw can be done on the same problem, after which negative DMs of -1 or -2 per fail starts being applied.
Gives the due to a JOAT-3 without going all crazy.
While considering that alternative use of the skill level, I came up with another use- time.
Each task/save requires X time to do for a normal Skill-1 person.
But a higher skill person can usually do it faster, and retry for a recovery/completion on failure.
So a Skill-2 person can roll for success in half the time, Skill-3 in 1/3, Skill-4 in 1/4, etc.
Or maybe another to express it is the number of times one can throw in the time it takes a Skill-1 to do it.
Higher skill people can fail too, but they are more likely to eventually succeed, and quickly too.
This could come in real handy in split second actions too, for example Pilot-2 or Vehicle-3 can roll extra times to avoid a crash.