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Well, that might make more sense, modelling the experience of last second adjustments and having the patience and knowledge of waiting until the 'right' shot is ready to squeeze the trigger.
I was commenting on your point of the pure time variable I was proposing in the context of the skill/time rule.
Your example is probably better for driving too.
Would create a LOT of die rolling, but give those Skill-3 and Skill-4 people some real power and differentiation from the trainees and regulars beyond just another 9+% probability increase.
Okay, how about this- if you have Skill-2+ you can either take the hasty route, rolling by order of skill level and effectively get initiative for split second actions but that's your roll, or you can take the full time to 'do it right' and take the full set of multiple rolls.