Recently rereading CT for the first time in over 20 years (The Traveller Book version) I am finding myself querying and trying to rationlise some of the rules.
One that does not make sense to me is that price for passage to a given destination remains the same regardless of how many jumps it takes.
So if I wanted to get to a world that was three parsecs away on a Mains (for example) I would pay the same fixed price regardless of whether the journey took one week on a J3 transport, or three weeks on a J1 one.
Now, if I were just wanting to wander and see the universe this would not be a problem. But (going by my experience in the real world) most people want to get a journey over and reach their destination asap. Given this and market forces, should not faster J ships be able to charge more for the luxury of a quicker voyage?
So, assuming the above to be true (although opposite views invited) what does a CT GM do?
I suggest two possible ways of house-ruling this.
One, that the price indeed is fixed, but the higher J ship gets the first (and so widest) range of customers. So, maybe a -2 DM on the Passengers table, for each additional week that the journey will take over and above the ideal.
So a two parsec journey in one week is no DM, but if it takes two weeks then a -2DM. But a 1 parsec journey would have no DM, since all ships take one week.
Or, secondly, that the price is based on a one week journey and each week beyond beyond that suffers a cr 500 price reduction. This is based on the assumption that the best commercial ship jump that you are likely to routinely encounter is J3.
So a five parsec (two week) trip in a J3 ship will have no reduction, as would a three parsec trip in the same ship. But a five parsec trip in a J1 ship (so 5 weeks) would suffer a cr 2,000 reduction and to be honest probably not happen! While a three parsec trip in a J1 ship (so three weeks) would suffer a cr 1,000 penalty.
All thoughts welcome - especially if you have tried to house-rule this yourself.
One that does not make sense to me is that price for passage to a given destination remains the same regardless of how many jumps it takes.
So if I wanted to get to a world that was three parsecs away on a Mains (for example) I would pay the same fixed price regardless of whether the journey took one week on a J3 transport, or three weeks on a J1 one.
Now, if I were just wanting to wander and see the universe this would not be a problem. But (going by my experience in the real world) most people want to get a journey over and reach their destination asap. Given this and market forces, should not faster J ships be able to charge more for the luxury of a quicker voyage?
So, assuming the above to be true (although opposite views invited) what does a CT GM do?
I suggest two possible ways of house-ruling this.
One, that the price indeed is fixed, but the higher J ship gets the first (and so widest) range of customers. So, maybe a -2 DM on the Passengers table, for each additional week that the journey will take over and above the ideal.
So a two parsec journey in one week is no DM, but if it takes two weeks then a -2DM. But a 1 parsec journey would have no DM, since all ships take one week.
Or, secondly, that the price is based on a one week journey and each week beyond beyond that suffers a cr 500 price reduction. This is based on the assumption that the best commercial ship jump that you are likely to routinely encounter is J3.
So a five parsec (two week) trip in a J3 ship will have no reduction, as would a three parsec trip in the same ship. But a five parsec trip in a J1 ship (so 5 weeks) would suffer a cr 2,000 reduction and to be honest probably not happen! While a three parsec trip in a J1 ship (so three weeks) would suffer a cr 1,000 penalty.
All thoughts welcome - especially if you have tried to house-rule this yourself.
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