There is nothing wrong with that, but keeping an open mind is worth it. While many of the CT faithful don't admit it, CT has its holes, points of frustration, and outright errors. Many of these can be patched with the solutions found in later editions, but you have to be open to the idea first.
Don't like your group working to get two ships out of character generation just so they can sell one? Look at TNE or Mongoose for the idea of "Ship Shares".
Want to run a ships game but only one guy makes a character with any ship skills? Look at Mongoose for "Campaign Skills".
Frustrated with the half-century out of date astronomy that went into Book 6? Look at anything after TNE for better star generation (not perfect, because nothing is).
Tearing your hair out doing world details with Book 6? That was redone several times.
Want a way to represent an old ship? TNE has Condition and Repair rules that will drop into other editions.
Want the Gazelle to make sense? Oh, sorry. That has only happened in TNE, where hardpoints per hundred tons are not a design factor.
MegaTraveller pared down the skills list a bit from the crawling chaos that is CT Books 4-7.
Mongoose did away with volume for the Ship's Computer. Still has a price tag, though.
Want other ship-building options? TNE, T4, T20, Mongoose, and T5 all have bits and pieces that can be added.
And after all of these, you are still playing CT, with its wibbly task system, armor making you harder to hit, and everything else. CT asked the Referee to do a lot of customization, but that doesn't mean you have to re-invent the wheel.