Frankymole
SOC-12
In CT it's possible to get a Merchant or Scout Ship as a mustering-out benefit. Supplement 4 gives even more options ranging from a Lab Ship for ex-scientists to a Corsair for mustered-out pirates.
Some of the ships have loans to be repaid before outright ownership is conferred on the player. In these cases, defaulting on the loan leads to possible repossession attempts by the lender.
Ex-Scouts are counted as reservists with their ship (and self) liable to be called up for duty.
But... what happens if your ship is stolen by thieves or pirates, or written off through battle damage, or you have to abandon it?
In the old Traveller-inspired space-trading computer game "Elite", ejecting from your ship during battle allowed you to be provided with a replacement, if you survived, under an insurance scheme.
What happens in your Traveller universe if the players lose their ship - especially if they still owe decades of payments on it?
Would merchants' ships be insurable, especially if they ply profitable but risky pirate-ridden routes? Would the IISS simply write-off the loss of a Type S - perhaps provide a replacement (or not)? Would pirates simply be expected to seize another ship to act as a corsair, or go legit and use their banked booty to raise a loan for a merchant then skip out (can't imagine grizzled freebooters presenting a business plan...)? Would the University demand a scientist pay back the loss of a Lab Ship with a lifetime of unpaid labour?
How does insurance against ship loss actually work?
Some of the ships have loans to be repaid before outright ownership is conferred on the player. In these cases, defaulting on the loan leads to possible repossession attempts by the lender.
Ex-Scouts are counted as reservists with their ship (and self) liable to be called up for duty.
But... what happens if your ship is stolen by thieves or pirates, or written off through battle damage, or you have to abandon it?
In the old Traveller-inspired space-trading computer game "Elite", ejecting from your ship during battle allowed you to be provided with a replacement, if you survived, under an insurance scheme.
What happens in your Traveller universe if the players lose their ship - especially if they still owe decades of payments on it?
Would merchants' ships be insurable, especially if they ply profitable but risky pirate-ridden routes? Would the IISS simply write-off the loss of a Type S - perhaps provide a replacement (or not)? Would pirates simply be expected to seize another ship to act as a corsair, or go legit and use their banked booty to raise a loan for a merchant then skip out (can't imagine grizzled freebooters presenting a business plan...)? Would the University demand a scientist pay back the loss of a Lab Ship with a lifetime of unpaid labour?
How does insurance against ship loss actually work?
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