The Dragon Master
SOC-8
At RPG.net there was a discussion of the difference between "indie" games and "Old School" games, where the concept of social combat came up.  One of the posters postulated a slight modification of the current combat rules for classic traveller to allow for social combat.
The idea proposed was to use the "social" attributes (intelligence, education, and social standing) instead of the physical, and use the rest of the system as is (though no being knocked unconcious by social damage ). This seemed so simple that I will probably use it in my own games (should such come up).
 ). This seemed so simple that I will probably use it in my own games (should such come up).
Have any of you tried something like this in your own games?
				
			The idea proposed was to use the "social" attributes (intelligence, education, and social standing) instead of the physical, and use the rest of the system as is (though no being knocked unconcious by social damage
 ). This seemed so simple that I will probably use it in my own games (should such come up).
 ). This seemed so simple that I will probably use it in my own games (should such come up).Have any of you tried something like this in your own games?
 
	 
 
		
 
 
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