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Software solutions required?

Seeing we are well served on mapping software, system generation and design programs, are there any burning gaps in the Traveller multiverse for software solutions?

After getting no interest in my High Guard design program, I thinking some market research is needed before sinking a lot of time into a future project.
 
Perhaps a High Guard / Power Projection combat simulator that has a PvP mode playable over LAN and Internet?

Or a Traveller mod for Homeworld?
 
How about a program that lets simple ( user scripted even? ) AI's control the decisions in Pocket Empires including keeping track of treaties. Allow it to let the player take over one or more worlds, if desired for a turn or two. Use that data to create a 'live' dynamic background in a subsector or sector so large scale economic/trade/political events are consistant to some degree yet without making a ref spend his days chained to his desk.

aka..a Pocket Empire turn based strategy game.
 
Well, one thing that I have always thought was lacking was a good character generation program.

Granted, there are, what, five or six different chargen systems out there, but I haven't encountered one that I really liked. Probably the best I have ever seen was the one that was part of the MegaTraveller 2 computer game, but that was limited in scope (i.e., only MT, although you could do basic and advanced characters).

It would be good to have one that supported multiple versions (similar to how H&E handles worldgen).
 
How about a program that lets simple ( user scripted even? ) AI's control the decisions in Pocket Empires including keeping track of treaties. Allow it to let the player take over one or more worlds, if desired for a turn or two. Use that data to create a 'live' dynamic background in a subsector or sector so large scale economic/trade/political events are consistant to some degree yet without making a ref spend his days chained to his desk.

aka..a Pocket Empire turn based strategy game.

I could go for that. It would have to be something that you could advance incrementally, though, so I'm not sure how it would work - not a 'game' for me, but something that would be advanced one 'click' every game month or so, providing a slow background against which the players would move. You'd need to link it with your sector generator to figure out polities and alliances - big job, that - which is why it ties the referee up if he's doing it diligently. Ahem.
 
Oh, wait. I had a problem before but had forgotten about it: MT vehicle design software. Not starships, vehicles ... ground vehicles. Plus another for aircraft (from COACC). Plus another for wet navy ships (from a Challenge magazine article IIRC). Those I'd really really want. Big time.
 
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